PoE 2 Ref

Trial of Chaos

Round after round in the Trialmaster's ring, where every round you survive makes you pick a new affliction to carry into the next one. Below: every challenge modifier, the round objectives, how long a trial runs, and what you can wager.

Getting in

An Inscribed Ultimatum opens a Trial of Chaos. The campaign gives you your first one; after that they drop, and the item's area level sets how many rounds the trial runs.

Chimeral Inscribed Ultimatum

Campaign — a quest drop, opens your first Trial of Chaos

Inscribed Ultimatum

The repeatable entry item; can roll a Trial Sacrifice prefix · drops from level 39

How long a trial runs

The number of rounds scales with the area level of the trial. The bottom band is theoretical in practice — an Inscribed Ultimatum only starts dropping at level 39, so the four-round trial is what you actually see until level 60.

Area levelRounds
1+4
60+7
75+10

Round objectives (7)

Each round sets one objective. Clear it without dying and you move on — but first you choose one of three offered challenge modifiers, and it stays with you for the rest of the trial. You can also walk out after any round and bank what you have earned.

Slay all Monsters
Survive
Implant the Soul Cores
Escort the Statue
Sacrifice Monsters
Destroy the Idols
Slay the Boss

Challenge modifiers (51)

Every modifier the Trialmaster can offer, with what it does. 19 of them are higher tiers of a modifier you already carry — a second helping of the same problem, worse.

Blood Globules

Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage

Attaches to you

Blood Globules II

Tier 2

Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground

Attaches to you · follows Blood Globules

Blood Mist

Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage

Spawns in the arena

Burning Turrets

Challenge area contains turrets that will periodically fire Fire Projectiles ahead

Turret

Burning Turrets II

Tier 2

Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead

Turret · follows Burning Turrets

Chaotic Monsters

Monsters gain 20% of damage added as extra Chaos damage

Player debuff

Chaotic Monsters II

Tier 2

Monsters gain 50% of damage added as extra Chaos damage

Player debuff · follows Chaotic Monsters

Damaged Defences

40% less Armour, Evasion and Energy Shield

Player debuff

Damaged Defences II

Tier 2

75% less Armour, Evasion and Energy Shield

Player debuff · follows Damaged Defences

Deadly Monsters

Monsters have 300% increased Critical Hit Chance

Player debuff

Deadly Monsters II

Tier 2

Monsters always deal Critical Hits

Player debuff · follows Deadly Monsters

Drought

Monsters grant no Flask and Charm Charges on death

Player debuff

Enraged Bosses

Bosses deal more damage and take less damage

Player debuff

Entangling Monsters

Monsters inflict Grasping Vines on Hit

Player debuff

Escalating Damage Taken

In each encounter room, damage taken will slowly increase by 1% per second, up to 50%

Player debuff

Heart Tethers

Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you

Attaches to you

Heart Tethers II

Tier 2

Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration

Attaches to you · follows Heart Tethers

Impending Doom

Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area

Attaches to you

Impending Doom II

Tier 2

Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area

Attaches to you · follows Impending Doom

Lessened Reach

50% less Area of Effect and Projectile Speed

Player debuff

Lethal Rare Monsters

Rare Monsters have an additional Modifier 30% increased Rare Monsters

Player debuff

Monster Speed

Monsters gain 20% increased Skill Speed

Player debuff

Occasional Impotence

Tier 2

You and your Minions deal no damage for 2 seconds every 8 seconds

Player debuff

Petrification Statues

Challenge area contains several statues that Petrify you if you stand within their gaze for a duration

Turret

Petrification Statues II

Tier 2

Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration

Turret · follows Petrification Statues

Pyramid Beams

Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit

Arena hazard

Pyramid Beams II

Tier 2

Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit

Arena hazard · follows Pyramid Beams

Random Projectiles

Your Projectiles fly in random directions Monsters fire additional Projectiles

Player debuff

Reduced Recovery

40% reduced Life, Mana, and Energy Shield Recovery Rate

Player debuff

Reduced Recovery II

Tier 2

75% reduced Life, Mana, and Energy Shield Recovery Rate

Player debuff · follows Reduced Recovery

Reduced Resistances

-15% to Elemental Resistances and -10% to Maximum Elemental Resistances

Player debuff

Reduced Resistances II

Tier 2

-30% to Elemental Resistances and -20% to Maximum Elemental Resistances

Player debuff · follows Reduced Resistances

Resistant Monsters

Monsters have +40% to all Resistances

Player debuff

Shielding Monsters

Monsters are protected by Energy Shield

Player debuff

Shocking Turrets

Challenge area contains turrets that will periodically fire Lightning Projectiles ahead

Turret

Shocking Turrets II

Tier 2

Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead

Turret · follows Shocking Turrets

Stalking Shade

An invulnerable shade stalks you, inflicting Ruin with its Melee hits Fail the Trials on reaching 7 Ruin

Spawns in the arena

Stalking Shade II

Tier 2

An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits Fail the Trials on reaching 7 Ruin

Spawns in the arena · follows Stalking Shade

Stalking Shade III

Tier 3

An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits Fail the Trials on reaching 7 Ruin

Spawns in the arena · follows Stalking Shade II

Stormcaller Runes

Runes will appear that will call deadly Lightning storms if you remain in them

Attaches to you

Stormcaller Runes II

Tier 2

Large runes will appear that will call deadly Lightning storms if you remain in them

Attaches to you · follows Stormcaller Runes

Stormcaller Runes III

Tier 3

Many large runes will appear that will call deadly Lightning storms if you remain in them

Attaches to you · follows Stormcaller Runes II

Temple Traps

Challenge area contains spikes that deal Physical damage to those who step on them

Area denial

Temple Traps II

Tier 2

Challenge area contains many spikes that deal Physical damage to those who step on them

Area denial · follows Temple Traps

Time Paradox

Buffs expire three times faster and Debuffs expire three times slower

Player debuff

Toxic Monsters

Monster Hits always inflict Bleeding and Poison

Player debuff

Unstoppable Monsters

Monsters cannot be Slowed or Stunned

Player debuff

Vaal Omnitect

An ancient Vaal machination will deploy attacks against nearby intruders

Spawns in the arena

Vaal Omnitect II

Tier 2

An ancient Vaal machination will deploy an array of attacks against nearby intruders

Spawns in the arena · follows Vaal Omnitect

Vaal Omnitect III

Tier 3

An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders

Spawns in the arena · follows Vaal Omnitect II

Volatile Fiends

Monsters release deadly Volatiles on death. Rare monsters leave larger ones

Player debuff

Trial Sacrifice (20)

An Inscribed Ultimatum can carry a prefix that demands currency up front: finish the trial and you get it back doubled, fail and it is gone along with everything else the run earned. These are the sacrifices the game defines.

20 Artificer's Orbs
10 Orbs of Alchemy
20 Regal Orbs
10 Greater Regal Orbs
3 Perfect Regal Orbs
10 Chaos Orbs
5 Greater Chaos Orbs
3 Perfect Chaos Orbs
10 Vaal Orbs
20 Exalted Orbs
10 Greater Exalted Orbs
3 Perfect Exalted Orbs
3 Divine Orbs
3 Orb of Annulments
3 Orbs of Chance
20 Armourer's Scraps
20 Blacksmith's Whetstones
20 Arcanist's Etchers
20 Glassblower's Baubles
10 Gemcutter's Prisms

Can be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.

Back to the Trials hub