Trial of Chaos
Getting in
An Inscribed Ultimatum opens a Trial of Chaos. The campaign gives you your first one; after that they drop, and the item's area level sets how many rounds the trial runs.
Chimeral Inscribed Ultimatum
Campaign — a quest drop, opens your first Trial of Chaos
Inscribed Ultimatum
The repeatable entry item; can roll a Trial Sacrifice prefix · drops from level 39
How long a trial runs
The number of rounds scales with the area level of the trial. The bottom band is theoretical in practice — an Inscribed Ultimatum only starts dropping at level 39, so the four-round trial is what you actually see until level 60.
| Area level | Rounds |
|---|---|
| 1+ | 4 |
| 60+ | 7 |
| 75+ | 10 |
Round objectives (7)
Each round sets one objective. Clear it without dying and you move on — but first you choose one of three offered challenge modifiers, and it stays with you for the rest of the trial. You can also walk out after any round and bank what you have earned.
Challenge modifiers (51)
Every modifier the Trialmaster can offer, with what it does. 19 of them are higher tiers of a modifier you already carry — a second helping of the same problem, worse.
Blood Globules
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
Attaches to you
Blood Globules II
Tier 2Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
Attaches to you · follows Blood Globules
Blood Mist
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Spawns in the arena
Burning Turrets
Challenge area contains turrets that will periodically fire Fire Projectiles ahead
Turret
Burning Turrets II
Tier 2Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
Turret · follows Burning Turrets
Chaotic Monsters
Monsters gain 20% of damage added as extra Chaos damage
Player debuff
Chaotic Monsters II
Tier 2Monsters gain 50% of damage added as extra Chaos damage
Player debuff · follows Chaotic Monsters
Damaged Defences
40% less Armour, Evasion and Energy Shield
Player debuff
Damaged Defences II
Tier 275% less Armour, Evasion and Energy Shield
Player debuff · follows Damaged Defences
Deadly Monsters
Monsters have 300% increased Critical Hit Chance
Player debuff
Deadly Monsters II
Tier 2Monsters always deal Critical Hits
Player debuff · follows Deadly Monsters
Drought
Monsters grant no Flask and Charm Charges on death
Player debuff
Enraged Bosses
Bosses deal more damage and take less damage
Player debuff
Entangling Monsters
Monsters inflict Grasping Vines on Hit
Player debuff
Escalating Damage Taken
In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
Player debuff
Heart Tethers
Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
Attaches to you
Heart Tethers II
Tier 2Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
Attaches to you · follows Heart Tethers
Impending Doom
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
Attaches to you
Impending Doom II
Tier 2Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
Attaches to you · follows Impending Doom
Lessened Reach
50% less Area of Effect and Projectile Speed
Player debuff
Lethal Rare Monsters
Rare Monsters have an additional Modifier 30% increased Rare Monsters
Player debuff
Monster Speed
Monsters gain 20% increased Skill Speed
Player debuff
Occasional Impotence
Tier 2You and your Minions deal no damage for 2 seconds every 8 seconds
Player debuff
Petrification Statues
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
Turret
Petrification Statues II
Tier 2Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
Turret · follows Petrification Statues
Pyramid Beams
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
Arena hazard
Pyramid Beams II
Tier 2Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit
Arena hazard · follows Pyramid Beams
Random Projectiles
Your Projectiles fly in random directions Monsters fire additional Projectiles
Player debuff
Reduced Recovery
40% reduced Life, Mana, and Energy Shield Recovery Rate
Player debuff
Reduced Recovery II
Tier 275% reduced Life, Mana, and Energy Shield Recovery Rate
Player debuff · follows Reduced Recovery
Reduced Resistances
-15% to Elemental Resistances and -10% to Maximum Elemental Resistances
Player debuff
Reduced Resistances II
Tier 2-30% to Elemental Resistances and -20% to Maximum Elemental Resistances
Player debuff · follows Reduced Resistances
Resistant Monsters
Monsters have +40% to all Resistances
Player debuff
Shielding Monsters
Monsters are protected by Energy Shield
Player debuff
Shocking Turrets
Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
Turret
Shocking Turrets II
Tier 2Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
Turret · follows Shocking Turrets
Stalking Shade
An invulnerable shade stalks you, inflicting Ruin with its Melee hits Fail the Trials on reaching 7 Ruin
Spawns in the arena
Stalking Shade II
Tier 2An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits Fail the Trials on reaching 7 Ruin
Spawns in the arena · follows Stalking Shade
Stalking Shade III
Tier 3An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits Fail the Trials on reaching 7 Ruin
Spawns in the arena · follows Stalking Shade II
Stormcaller Runes
Runes will appear that will call deadly Lightning storms if you remain in them
Attaches to you
Stormcaller Runes II
Tier 2Large runes will appear that will call deadly Lightning storms if you remain in them
Attaches to you · follows Stormcaller Runes
Stormcaller Runes III
Tier 3Many large runes will appear that will call deadly Lightning storms if you remain in them
Attaches to you · follows Stormcaller Runes II
Temple Traps
Challenge area contains spikes that deal Physical damage to those who step on them
Area denial
Temple Traps II
Tier 2Challenge area contains many spikes that deal Physical damage to those who step on them
Area denial · follows Temple Traps
Time Paradox
Buffs expire three times faster and Debuffs expire three times slower
Player debuff
Toxic Monsters
Monster Hits always inflict Bleeding and Poison
Player debuff
Unstoppable Monsters
Monsters cannot be Slowed or Stunned
Player debuff
Vaal Omnitect
An ancient Vaal machination will deploy attacks against nearby intruders
Spawns in the arena
Vaal Omnitect II
Tier 2An ancient Vaal machination will deploy an array of attacks against nearby intruders
Spawns in the arena · follows Vaal Omnitect
Vaal Omnitect III
Tier 3An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
Spawns in the arena · follows Vaal Omnitect II
Volatile Fiends
Monsters release deadly Volatiles on death. Rare monsters leave larger ones
Player debuff
Trial Sacrifice (20)
An Inscribed Ultimatum can carry a prefix that demands currency up front: finish the trial and you get it back doubled, fail and it is gone along with everything else the run earned. These are the sacrifices the game defines.
Can be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.