How to Get Bleeding
Every source of Bleeding in Path of Exile 2 — 23 gear affixes, 9 base-item implicits, 17 passives, 2 ascendancy nodes, 26 unique items, 10 runes & socketables and 2 timeless jewel nodes. Exact in-game numbers throughout.
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Want to know how it works? Ailments explains the mechanic itself, with the game's exact base values.
Gear modifiers(23)
Rollable prefixes and suffixes with their full roll ranges — each links into the modifier reference pre-filtered.
- (3-7)% increased Magnitude of Bleeding you inflictPrefixJewel
- (5-15)% increased Magnitude of Bleeding you inflictPrefixJewel
- (20-29)% increased Magnitude of Bleeding you inflictPrefixItem · ilvl 45
- (30-42)% increased Magnitude of Bleeding you inflictPrefixItem · ilvl 75
- (3-7)% increased Bleeding DurationSuffixJewel
- (5-10)% increased Bleeding DurationSuffixJewel
- (8-12)% increased Bleeding DurationSuffixItem · ilvl 30
- (13-18)% increased Bleeding DurationSuffixItem · ilvl 60
- 25% chance to cause Bleeding on HitPrefixItem
- 25% chance to cause Bleeding on HitPrefixItem
- (3-7)% chance to inflict Bleeding on HitPrefixJewel
- 1% chance to inflict Bleeding on HitPrefixJewel
- (40-36)% reduced Bleeding Duration on youSuffixBody Armour · ilvl 21
- (45-41)% reduced Bleeding Duration on youSuffixBody Armour · ilvl 37
- (50-46)% reduced Bleeding Duration on youSuffixBody Armour · ilvl 50
- (55-51)% reduced Bleeding Duration on youSuffixBody Armour · ilvl 64
- (60-56)% reduced Bleeding Duration on youSuffixBody Armour · ilvl 76
- Attacks have (35-80)% chance to cause BleedingSuffixItem
- Attack Hits Aggravate any Bleeding on targets which is older than (3-4) secondsSuffixItem
- Chance to Poison is calculated from your base chance to inflict Bleeding insteadSuffixItem
- Chance to inflict Bleeding is calculated from your base chance to Poison insteadSuffixItem
- Grants Immunity to Bleeding for (6-8) seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for (6-8) seconds if used while affected by Corrupted BloodSuffixFlask · ilvl 8
- Immunity to Bleeding and Corrupted Blood during EffectSuffixFlask · ilvl 8
Base item implicits(9)
- 50% increased Magnitude of Bleeding you inflictRuneforged Wrapped QuarterstaffQuarterstaves implicit
- (20-30)% increased Bleeding DurationRuneforged Cultist GreathammerTwo Hand Maces implicit
- (15-25)% chance to cause Bleeding on HitJagged GreataxeTwo Hand Axes implicit
- Bleeding you inflict deals Damage (10-20)% fasterBarbed SpearSpears implicit
- Bleeding you inflict deals Damage (10-20)% fasterJagged SpearSpears implicit
- Bleeding you inflict deals Damage (10-20)% fasterRuneforged Barbed SpearSpears implicit
- Bleeding you inflict deals Damage (10-20)% fasterSpiked SpearSpears implicit
- Attacks have (20-30)% chance to cause BleedingSerrated QuiverQuivers implicit
- Used when you start BleedingStaunching CharmCharm implicit
Passive tree(17)
- 15% increased Magnitude of Bleeding you inflictBlood TearingNotable
- 20% increased Bleeding DurationScent of BloodNotable
- 40% reduced Bleeding Duration on youSanguine ToleranceNotable
- Bleeding you inflict is AggravatedCrimson AssaultKeystone
- 50% increased Armour while BleedingUnfetteredNotable
- 50% increased Armour while BleedingVale DwellerNotable
- 50% reduced Magnitude of Bleeding on YouVale DwellerNotable
- Immune to Chaos Damage and BleedingChaos InoculationKeystone
- Base Bleeding Duration is 1 secondCrimson AssaultKeystone
- 50% more Magnitude of Bleeding you inflictCrimson AssaultKeystone
- Immune to Bleeding while ShapeshiftedConall the HuntedNotable
- Immune to Bleeding while affected by an Archon BuffEmbodiment of DeathNotable
- Enemies you inflict Bleeding on cannot Regenerate LifeHaemorrhaging CutsNotable
- 20% chance to Aggravate Bleeding on targets you Hit with Empowered AttacksInternal BleedingNotable
- 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged GroundPerforationNotable
- 40% increased Magnitude of Bleeding you inflict against Pinned EnemiesRupturing PinsNotable
- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion RatingTolerant EquipmentNotable
Ascendancy nodes(2)
- Bleeding you inflict on Cursed targets is AggravatedBlood BarbsBlood Mage · Witch
- Elemental Damage also Contributes to Bleeding MagnitudeBlood BarbsBlood Mage · Witch
Unique items(26)
- (15-25)% increased Magnitude of Bleeding you inflictVenopunctureRing
- (15-25)% chance to cause Bleeding on HitSaitha's SpearSpear
- (20-30)% chance to cause Bleeding on HitSpiteful FloretTalisman
- (10-20)% chance to cause Bleeding on HitThe Empty RoarMace
- 50% chance to inflict Bleeding on HitEdyrn's TusksBody Armour
- 25% chance to inflict Bleeding on HitSanguine DivinerWand
- (10-20)% chance to inflict Bleeding on HitVenopunctureRing
- Bleeding you inflict deals Damage (10-20)% fasterSaitha's SpearSpearImplicit
- (60-40)% reduced Duration of Bleeding on YouApron of EmiranBody Armour
- (60-40)% reduced Duration of Bleeding on YouCouture of CrimsonBody Armour
- (50-30)% reduced Duration of Bleeding on YouThe Mutable StarBody Armour
- (60-40)% reduced Duration of Bleeding on YouYriel's FosteringBody Armour
- Used when you start BleedingSanguis HeroumCharmImplicit
- Bleeding you inflict is AggravatedApron of EmiranBody Armour
- Causes Bleeding on HitThe Blood ThornQuarterstaff
- Aggravate Bleeding on targets you Critically Hit with AttacksThe Smiling KnightHelmet
- Aggravate Bleeding on Enemies when they Enter your PresenceBeetlebiteBoots
- You take Fire Damage instead of Physical Damage from BleedingBlistering BondRing
- Fire Damage also Contributes to Bleeding MagnitudeBlistering BondRing
- Bleeding you inflict deals Fire Damage instead of Physical DamageBlistering BondRing
- 25% chance to be inflicted with Bleeding when HitCoat of RedBody Armour
- Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the targetSaitha's SpearSpear
- (25-40)% chance to Aggravate Bleeding on HitSaitha's SpearSpear
- Moving while Bleeding doesn't cause you to take extra damageThe Road WarriorBody Armour
- All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on youVenopunctureRing
- All Damage from Hits against Bleeding targets Contributes to Chill MagnitudeVenopunctureRing
Runes & Socketables(10)
- 10% increased Magnitude of Bleeding you inflictLegacy of The Blood ThornRune · QuarterstaffBonded
- 15% increased Magnitude of Bleeding you inflictWolf IdolIdol · Gloves
- 20% increased Bleeding DurationRune of CulminationRune · One Hand Mace or QuarterstaffBonded
- 15% chance to cause Bleeding on HitSoul Core of OpilotiSoul Core · Martial Weapon
- 50% chance to inflict Bleeding on HitLegacy of Edyrns TusksRune · Body Armour
- Attacks have 20% chance to cause BleedingLegacy of Spiteful FloretRune · TalismanBonded
- 25% reduced Magnitude of Bleeding on YouWolf IdolIdol · GlovesBonded
- Causes Bleeding on HitLegacy of The Blood ThornRune · Quarterstaff
- Aggravate Bleeding on targets you Critically Hit with AttacksLegacy of The Smiling KnightRune · Helmet
- Targets that are Blinded, Maimed, and Bleeding cannot Evade your HitsEmergent InstinctRune · Helmet
Timeless Jewels(2)
- 10% increased Magnitude of Bleeding you inflictAim for the JugularHeroic Tragedy notable · 2.4% roll
- 20% increased Magnitude of Bleeding you inflictSteel and SorceryHeroic Tragedy notable · 2.4% roll
Waystone modifiers(1)
- Monsters have (20-25)% chance to inflict Bleeding on HitPuncturingwaystone prefix