Adds 19 to 28 Cold Damage against Chilled Enemies
Off-hand Hits inflict Runefather's Challenge
+1 to Maximum Power Charges
30% of damage Blocked is Recouped as Mana
Gain 1 Druidic Prowess for every 20 total Rage spent
Cannot be Ignited
+50% of Armour also applies to Elemental Damage
All damage with this Weapon causes Electrocution buildup
250% of Melee Physical Damage taken reflected to Attacker
+15% to Thorns Critical Hit Chance
Gain Deflection Rating equal to 30% of Evasion Rating
Gain 5 Rage when Hit by an Enemy
Causes Double Stun Buildup
Physical Damage is Pinning
Flammability Magnitude is doubled
Gain 1% of damage as Fire damage per 2% Chance to Block
Pain Attunement
+3 to Level of all Curse Skills
Culling Strike
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Double Stun Threshold while Shield is Raised
Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
50% increased Parried Debuff Magnitude
Gain 30% of Physical Damage as Extra Fire Damage
50% chance to inflict Bleeding on Hit
Charms gain 1 charge per Second
+30 to Accuracy Rating
15% increased Area of Effect
+1 to Armour per Strength
10% increased Movement Speed when on Full Life
+50 to all Attributes
+5% to Critical Hit Chance
Every Rage also grants 1% increased Armour
25% chance for Slam Skills you use yourself to cause an additional Aftershock
Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Alternating every 5 seconds:
Recover 5% of maximum Life for each Endurance Charge consumed
+10% to Block chance
+2 to Level of all Spell Skills
+200 Intelligence Requirement
Base Critical Hit Chance for Attacks with Weapons is 7%
50% increased Life Regeneration rate
200% increased Stun Recovery
On Hitting an enemy, gains maximum added Lightning damage equal to
50% increased Attack Speed
Curse Enemies with Enfeeble on Block
75% increased effect of Socketed Runes
Maximum Quality is 40%
Every 5 Rage also grants 5% of Damage taken Recouped as Life
5% of Damage from Hits is taken from your Damageable Companion's Life before you
Chance to Block Damage is Lucky
Adds 4 to 8 Physical Damage
Iron Reflexes
Adds 23 to 34 Fire damage to Attacks
Aggravate Bleeding on targets you Critically Hit with Attacks
25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Increases and Reductions to Minion Attack Speed also affect you
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Strikes deal Splash Damage
Your speed is unaffected by Slows
Every Rage also grants 1% increased Stun Threshold
Intimidate Enemies on Block for 8 seconds
+6 to Dexterity
Leeches 3% of Physical Damage as Life
8% increased Runic Ward Regeneration Rate
Adds 4 to 6 Fire Damage
Adds 3 to 5 Cold Damage
Gain 10 Mana per enemy killed
14% increased Physical Damage
Leeches 2% of Physical Damage as Mana
Gain 15 Life per enemy killed
+6 to Intelligence
+6 to Strength
Causes 20% increased Stun Buildup
Adds 1 to 10 Lightning Damage
Adds 3 to 4 Physical Damage
+60 to Accuracy Rating
+15 to maximum Runic Ward
Upgrades a socketed Rune
Can roll Soul modifiers
Leeches 3% of Physical Damage as Mana
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
12% increased Cooldown Recovery Rate
Allies in your Presence have +12% to all Elemental Resistances
+10% of Armour also applies to Chaos Damage
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
+15 to Dexterity
Leeches 6% of Physical Damage as Life
20% increased Runic Ward Regeneration Rate
Adds 17 to 20 Fire Damage
Adds 16 to 20 Cold Damage
Gain 40 Mana per enemy killed
20% increased Physical Damage
Leeches 5% of Physical Damage as Mana
Gain 45 Life per enemy killed
+15 to Intelligence
+15 to Strength
Causes 50% increased Stun Buildup