PoE 2 Ref

Ground Effects

Ignited, Chilled, Shocked, Consecrated, Desecrated, Oil and the rest — what each surface does, how long it lasts and how big it is

A ground effect is a patch of the floor that keeps applying something for as long as you stand on it. Some are left behind by your own skills, others by monsters, and the difference between walking through one and standing in it is often the difference between a clear and a death.

Each entry below is the game's own description, so the durations, radii and magnitudes are the exact in-game figures.

Keyword reference

Elemental Ground Surfaces

Elemental Ground Surfaces include Shocked Ground, Chilled Ground, and Ignited Ground.

Ignited Ground

Ignited Ground repeatedly inflicts Flammability on enemies as long as they are standing on it, Igniting them when it reaches 50%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.

Chilled Ground

Chilled Ground Chills those standing in it, and lasts 6 seconds by default.

Shocked Ground

Shocked Ground Shocks those standing in it, and lasts 6 seconds by default.

Consecrated Ground

You and Allies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.

Desecrated Ground

You take Chaos damage over time while standing in Desecrated Ground.

Oil Ground

Enemies standing in Oil Ground have their movement speed Slowed and are inflicted with Exposure.

Ignited enemies, Ignited Ground, or Detonator Skills that touch the Oil cause it to catch fire, Igniting enemies instead of Slowing them, but still inflicting the Exposure.

Jagged Ground

Jagged Ground Slows the movement speed of enemies in its area by 20%.

Thorny Ground

Thorny Ground deals Spell damage to enemies upon being created, then continues to damage enemies that move over the Ground, no more than twice per second.

Withering Ground

Withering Ground applies Withered every second to enemies standing in it.

Soaring Ground

Soaring Ground grants 30% increased Evasion Rating, 40% increased damage while on Full Life, and Onslaught to you or Allies standing on it. These effects Linger for 1 second.

Soaring Ground has a 6 second base duration unless otherwise specified.

Smoke Clouds

Enemies standing in Smoke Clouds are Blinded.

Smoke Clouds have a radius of 2 metres unless otherwise specified.

Common questions

What are elemental ground surfaces in Path of Exile 2?

Elemental Ground Surfaces include Shocked Ground, Chilled Ground, and Ignited Ground.

What does Ignited Ground do?

Ignited Ground repeatedly inflicts Flammability on enemies as long as they are standing on it, Igniting them when it reaches 50%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.

How long does Chilled Ground last?

Chilled Ground Chills those standing in it, and lasts 6 seconds by default.

What does Consecrated Ground do?

You and Allies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.

What happens when Oil Ground catches fire?

Enemies standing in Oil Ground have their movement speed Slowed and are inflicted with Exposure. Ignited enemies, Ignited Ground, or Detonator Skills that touch the Oil cause it to catch fire, Igniting enemies instead of Slowing them, but still inflicting the Exposure.

What does Withering Ground apply?

Withering Ground applies Withered every second to enemies standing in it.

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