PoE 2 Ref

Life, Mana & Recovery

Leech, recharge, recoup and the low-life thresholds — every way a resource comes back

Recovery in Path of Exile 2 comes in distinct flavours that stack differently: leech applies over time from damage dealt, recharge happens when you stop being hit, and recoup pays back a portion of damage already taken.

The low-resource thresholds below are what conditional modifiers such as "while on Low Life" actually check.

Recovery base values

RuleValue
Energy Shield recharge12.5% per second after 4s without losing Energy Shield
Runic Ward regeneration5% per second
Low Life / Low Mana / Low Runic Ward35% of maximum or less
Leech ceiling per hitDamage above 40,000 does not increase the amount leeched

Keyword reference

Leech

Leech recovers an amount of Life, Mana, Energy Shield, or Rage over one second, usually as a result of Hitting an enemy and based on the damage of the Hit.

Only one instance of Leech for each resource can provide recovery at a time.

Life Leech

When you deal damage with a Hit, Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second.

Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types, the ratios between them will stay the same.

Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them.

You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.

Mana Leech

When you deal damage with a Hit, Mana Leech causes you to recover an amount of Mana to a percentage of the damage dealt, over a period of one second.

Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types, the ratios between them will stay the same.

Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them.

You can only recover from a single instance of Mana Leech at a time, and all Mana Leech is removed when Mana is filled.

Energy Shield Leech

When you deal damage with a Hit, Energy Shield Leech causes you to recover an amount of Energy Shield to a percentage of the damage dealt, over a period of one second.

Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types, the ratios between them will stay the same.

Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them.

You can only recover from a single instance of Energy Shield Leech at a time, and all Energy Shield Leech is removed when Energy Shield is filled.

Modifiers specific to Life Leech will not apply to Energy Shield Leech.

Rage Leech

When you deal damage with a Hit, Rage Leech causes you to recover an amount of Rage to a percentage of the damage dealt, over a period of one second.

Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types, the ratios between them will stay the same.

Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them.

You can only recover from a single instance of Rage Leech at a time, and all Rage Leech is removed when Rage is filled.

Allies Leech the same amount

Their modifiers to the amount they leech will not affect this amount; your modifiers have already applied to it.

Life Recharge

Lost Life will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Life resets this delay, interrupting Recharge.

Modifiers to Energy Shield Recharge Rate or to how fast it starts will also apply to Life Recharge.

Energy Shield Recharge

Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge.

Recoup

When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.

Low Life

A player or monster is on Low Life if it has 35% of its Maximum Life or less.

Low Mana

You are on Low Mana if you have 35% of your Maximum Mana or less.

Low Energy Shield

You are on Low Energy Shield if you have 35% of your Maximum Energy Shield or less.

Low Runic Ward

You are on Low Runic Ward if you have 35% of your maximum Runic Ward or less.

Life Loss

Life Loss is not damage, and can't be mitigated or absorbed by Energy Shield. Life Loss can still kill you.

Overflow

Recovery which Overflows its maximum can be recovered up to 1.5 times that maximum.

Zealot's Oath

Excess Life Recovery from Regeneration is applied to Energy Shield.

Energy Shield does not Recharge.

Eternal Youth

Life Recharges instead of Energy Shield

50% less Life Recovery from Flasks

Vaal Pact

50% more amount of Life Leeched

Leech Life 67% less quickly

Cannot Recover Life other than from Leech

Life Leech effects are not removed when Unreserved Life is Filled

Flasks

Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.

Normal enemies grant Flask charges equal to half their Power

Magic enemies grant Flask charges equal to their Power

Rare and Unique enemies grant Flask charges equal to twice their Power

Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.

Utility Flasks

Utility Flasks can only hold charges while in a flask slot. They can be bound to action buttons to trigger strategically during combat. Utility Flasks offer a buff or combat ability for a limited time.

Flasks refill at Checkpoints, Wells or by killing Monsters. More powerful Monsters will grant more charges.

Charms

Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.

The maximum number of Charm slots is capped at 3.

Common questions

How does leech work in Path of Exile 2?

Leech recovers an amount of Life, Mana, Energy Shield, or Rage over one second, usually as a result of Hitting an enemy and based on the damage of the Hit. Only one instance of Leech for each resource can provide recovery at a time.

What counts as low life?

A player or monster is on Low Life if it has 35% of its Maximum Life or less.

What is recoup?

When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.

What do charms do?

Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger.

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