Steady Development
Steady Development
Type: Atlas Keystone
Tree: Expedition subtree
Cost: 2 Atlas points from the Expedition start
Add an Explosive or Verisium Remnant to Expeditions
Choose one
Allocating Steady Development lets you pick one of these 2 effects.
Explosive
Remnant
Getting there
The shortest chain of nodes you allocate from the Expedition subtree's start, which is why Steady Development costs 2 points. The start node itself is free.
League mechanic
Steady Development sits on the Expedition Atlas subtree — the passives that shape how Expedition encounters play out across your maps.
Connected on the tree
The nearest notables and keystones you route through to and from Steady Development.
More Expedition Atlas passives
Select an additional bonus for Runic Modifiers
Ocean and Island Areas are also considered to be another Biome
Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers …
5% increased Experience from Monsters per Runic Modifier
25% chance Verisium Remnants count as affected by a Power Rune
1% increased Quantity of Items dropped by Monsters per Runic Modifier