Steady Development: Explosives
Steady Development: Explosives
Type: Atlas Notable
Tree: Expedition subtree
Cost: 2 Atlas points from the Expedition start
Explosive
Getting there
Steady Development is 2 Atlas points from the Expedition subtree's start — the shortest chain of nodes you allocate to reach it. Choosing Steady Development: Explosives there costs nothing extra.
The other options
Steady Development offers 2 effects and you pick one — these are the 1 you give up by taking Steady Development: Explosives.
Remnant
Where you get it
Steady Development: Explosives is one of the effects you can choose when you allocate Steady Development.
League mechanic
Steady Development: Explosives sits on the Expedition Atlas subtree — the passives that shape how Expedition encounters play out across your maps.
Connected on the tree
The nearest notables and keystones you route through to and from Steady Development: Explosives.
More Expedition Atlas passives
5% increased Experience from Monsters per Runic Modifier
25% chance Verisium Remnants count as affected by a Power Rune
1% increased Quantity of Items dropped by Monsters per Runic Modifier