Blood on the Stones: Guardians
Blood on the Stones: Guardians
Type: Atlas Notable
Tree: Main endgame tree
Cost: 5 Atlas points from the Atlas start
Summoning Circle Runes are guarded by 2 Packs of Random Monsters
Getting there
Blood on the Stones is 5 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing Blood on the Stones: Guardians there costs nothing extra.
The other options
Blood on the Stones offers 2 effects and you pick one — these are the 1 you give up by taking Blood on the Stones: Guardians.
Summoning Circle Bosses are Powerful
Where you get it
Blood on the Stones: Guardians is one of the effects you can choose when you allocate Blood on the Stones.
Connected on the tree
The nearest notables and keystones you route through to and from Blood on the Stones: Guardians.
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius