PoE 2 Ref

Blood on the Stones: Guardians

Atlas notable · main endgame tree

Blood on the Stones: Guardians

Type: Atlas Notable

Tree: Main endgame tree

Cost: 5 Atlas points from the Atlas start

Summoning Circle Runes are guarded by 2 Packs of Random Monsters

Blood on the Stones: Guardians

Getting there

Blood on the Stones is 5 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing Blood on the Stones: Guardians there costs nothing extra.

  1. 1.Summoning Circle Chance
  2. 2.Challenging Foe
  3. 3.Summoning Circle Chance
  4. 4.Runic Flare
  5. 5.Blood on the Stones

The other options

Blood on the Stones offers 2 effects and you pick one — these are the 1 you give up by taking Blood on the Stones: Guardians.

Blood on the Stones: Bosses

Summoning Circle Bosses are Powerful

Where you get it

Blood on the Stones: Guardians is one of the effects you can choose when you allocate Blood on the Stones.

Connected on the tree

The nearest notables and keystones you route through to and from Blood on the Stones: Guardians.

More Atlas passives

Adaptive Biology

+1 to maximum Monster Modifiers on Rare Monsters

An Appropriate Vault

Strongboxes have 2% increased Item Quantity per Modifier

Apex Predators

20% increased Rare Monsters in Forest Areas

Archaeological Interest

15% increased Tablets found in Area

Arid Stability

Essences found in Desert Areas have 50% increased chance to be Perfect Essences

Atop the World

33% increased Precursor Tower reveal radius

Back to the Atlas passive tree