PoE 2 Ref

Cultivate the Sea: Grass

Atlas notable · Expedition subtree

Cultivate the Sea: Grass

Type: Atlas Notable

Tree: Expedition subtree

Cost: 6 Atlas points from the Expedition start

Grass

Cultivate the Sea: Grass

Getting there

Cultivate the Sea is 6 Atlas points from the Expedition subtree's start — the shortest chain of nodes you allocate to reach it. Choosing Cultivate the Sea: Grass there costs nothing extra.

  1. 1.Logbook Chance
  2. 2.The Quest Continues
  3. 3.Logbook Chance
  4. 4.Double or Nothing
  5. 5.Logbook Chance
  6. 6.Cultivate the Sea

The other options

Cultivate the Sea offers 6 effects and you pick one — these are the 5 you give up by taking Cultivate the Sea: Grass.

Where you get it

Cultivate the Sea: Grass is one of the effects you can choose when you allocate Cultivate the Sea.

League mechanic

Cultivate the Sea: Grass sits on the Expedition Atlas subtree — the passives that shape how Expedition encounters play out across your maps.

Expedition mechanic guide →

Connected on the tree

The nearest notables and keystones you route through to and from Cultivate the Sea: Grass.

More Expedition Atlas passives

Buried Ambition

Expeditions may now contain Verisium Sentries

Calculated Investment: Experience

5% increased Experience from Monsters per Runic Modifier

Calculated Investment: Power

25% chance Verisium Remnants count as affected by a Power Rune

Calculated Investment: Quantity

1% increased Quantity of Items dropped by Monsters per Runic Modifier

Double or Nothing: Default

Adds a single Runic Modifier (no change)

Double or Nothing: Double

25% chance to add an additional Runic Modifier

Back to the Atlas passive tree