Cultivate the Sea: Grass
Cultivate the Sea: Grass
Type: Atlas Notable
Tree: Expedition subtree
Cost: 6 Atlas points from the Expedition start
Grass
Getting there
Cultivate the Sea is 6 Atlas points from the Expedition subtree's start — the shortest chain of nodes you allocate to reach it. Choosing Cultivate the Sea: Grass there costs nothing extra.
The other options
Cultivate the Sea offers 6 effects and you pick one — these are the 5 you give up by taking Cultivate the Sea: Grass.
Where you get it
Cultivate the Sea: Grass is one of the effects you can choose when you allocate Cultivate the Sea.
League mechanic
Cultivate the Sea: Grass sits on the Expedition Atlas subtree — the passives that shape how Expedition encounters play out across your maps.
Connected on the tree
The nearest notables and keystones you route through to and from Cultivate the Sea: Grass.
More Expedition Atlas passives
Expeditions may now contain Verisium Sentries
5% increased Experience from Monsters per Runic Modifier
25% chance Verisium Remnants count as affected by a Power Rune
1% increased Quantity of Items dropped by Monsters per Runic Modifier
Adds a single Runic Modifier (no change)
25% chance to add an additional Runic Modifier