Craftsman's Creed: Skill of Hand
Craftsman's Creed: Skill of Hand
Type: Atlas Notable
Tree: Main endgame tree
Cost: 5 Atlas points from the Atlas start
Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Dexterity if possible
Getting there
Craftsman's Creed is 5 Atlas points from the Atlas tree's start — the shortest chain of nodes you allocate to reach it. Choosing Craftsman's Creed: Skill of Hand there costs nothing extra.
The other options
Craftsman's Creed offers 4 effects and you pick one — these are the 3 you give up by taking Craftsman's Creed: Skill of Hand.
Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Intelligence if possible
No additional Prefix Modifiers
Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Strength if possible
Where you get it
Craftsman's Creed: Skill of Hand is one of the effects you can choose when you allocate Craftsman's Creed.
Connected on the tree
The nearest notables and keystones you route through to and from Craftsman's Creed: Skill of Hand.
More Atlas passives
+1 to maximum Monster Modifiers on Rare Monsters
Strongboxes have 2% increased Item Quantity per Modifier
20% increased Rare Monsters in Forest Areas
15% increased Tablets found in Area
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
33% increased Precursor Tower reveal radius