Witchhunter
Mercenary ascendancy · 7 passives
There's something very wrong with this world... and you're going to fix it.
Ascendancy passives— 7
Ceremonial Ablution
- Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
Judge, Jury, and Executioner
- Decimating Strike
No Mercy
- Deal up to 40% more Damage to Enemies based on their missing Concentration
Obsessive Rituals
- 50% less Armour and Evasion Rating
Pitiless Killer
- Culling Strike
Witchbane
- Break enemy Concentration on Hit equal to 100% of Damage Dealt
- Enemies have Maximum Concentration equal to 30% of their Maximum Life
- Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Zealous Inquisition
- 10% chance for Enemies you Kill to Explode, dealing 100%
- of their maximum Life as Physical Damage
- Chance is doubled against Undead and Demons
How to unlock these passives
Witchhunter is chosen by completing an Ascendancy trial. Its 8 ascendancy points are awarded in four 2-point tranches across the two trials — the Trial of the Sekhemas and the Trial of Chaos.