Loreweave
Loreweave
Ornate Ringmail
Item Class: Body Armour
Armour: 749
Energy Shield: 220
Movement Speed: -4%
Requires Level 43, 45 Str, 45 Int
Adds (1-4) to (8-12) Physical Damage to Attacks
+(200-300) to Accuracy Rating
+(20-30) to maximum Mana
(6-15)% increased Rarity of Items found
+(2-5)% to Quality of all Skills
(7-10)% increased Cast Speed
Your Maximum Resistances are (75-80)%
3 random unique ring modifiers
The collector need not even speak. Each ring regaled them with tales of his conquest.
Key facts
- Item class
- Body Armour
- Base item
- Ornate Ringmail
- Requires level
- 43
- Category
- Armour
- Vendor value
- 36,557 gold
What a vendor pays for Loreweave — see how that compares across every unique on the gold vendor price list.
How to get it
Obtained by turning in 60 unique rings to Dannig after giving him the Journey to the East.
Base item
Loreweave is built on the Ornate Ringmail base, so it carries that base's stats before its unique modifiers apply.
- Armour
- 749
- Energy Shield
- 220
- Movement Speed
- -4%
Base requirements: Level 43, Strength 45, Intelligence 45
Runeforging
This item can be forged at the Runeforge. Each step consumes:
Ornate Ringmail → Runemastered Ornate Ringmail
3740× Verisium + Uhtred's Crest of the Chalice
This is a source of
Other unique Body Armours
Random unique ring modifier pool
Loreweave's three random modifiers are each drawn from this pool of 67 modifiers found on unique rings — 37 source rings in all. Hover any term to see what it means.
- (50-70)% increased Rarity of Items found\nYour other Modifiers to Rarity of Items found do not apply
- (56-85)% increased Rarity of Items found\nYour other Modifiers to Rarity of Items found do not apply
- Wind Skills which can be boosted by Elemental Ground Surfaces count\nas being boosted by Shocked Ground
- Wind Skills which can be boosted by Elemental Ground Surfaces count\nas being boosted by Chilled Ground
- Wind Skills which can be boosted by Elemental Ground Surfaces count\nas being boosted by Ignited Ground
- Ignite you inflict deals Chaos Damage instead of Fire Damage
- Withered does not expire on Enemies Ignited by you
- Withered you inflict also increases Fire Damage taken
- 25% chance to Intimidate Enemies for 4 seconds on Hit
- +(10-20)% of Armour also applies to Chaos Damage
- You take Fire Damage instead of Physical Damage from Bleeding
- Bleeding you inflict deals Fire Damage instead of Physical Damage
- Fire Damage also Contributes to Bleeding Magnitude
- Attacks have added Physical damage equal to 3% of maximum Life
- 100% of Lightning Damage Converted to Cold Damage
- Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
- You gain Onslaught for 4 seconds on Kill
- You can apply an additional Curse
- You cannot be Chilled or Frozen
- +(5-10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
- Allies in your Presence Gain (8-15)% of Damage as Extra Chaos Damage
- You have Consecrated Ground around you while stationary
- Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
- Inflict Abyssal Wasting on Hit
- Gain Arcane Surge when a Minion Dies
- Recover (3-5)% of your maximum Life when an Enemy dies in your Presence
- Recover (3-5)% of your maximum Mana when an Enemy dies in your Presence
- (6-10)% increased Spirit Reservation Efficiency of Skills
- Gain Onslaught for 4 seconds when a Minion Dies
- +(20-25) to Spirit while you have at least 200 Strength
- +(20-25) to Spirit while you have at least 200 Intelligence
- +(20-25) to Spirit while you have at least 200 Dexterity
- Projectiles have (10-16)% chance to Chain an additional time from terrain
- You and Allies in your Presence have (10-14)% increased Cooldown Recovery Rate
- You and Allies in your Presence have +(17-23)% to Chaos Resistance
- You and Allies in your Presence have (11-16)% increased Cast Speed
- You and Allies in your Presence have (7-12)% increased Attack Speed
- You and Allies in your Presence have (20-28)% increased Accuracy Rating
- (200-300) Physical Damage taken on Minion Death
- Minions Revive (10-15)% faster
- All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
- All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
- Lightning Skills Chain +1 times
- Gain (10-15)% of Damage as Extra Chaos Damage
- 100% of Elemental Damage Converted to Chaos Damage
- (10-15)% increased Quantity of Gold Dropped by Slain Enemies
- Enemies Chilled by your Hits can be Shattered as though Frozen
- (15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
- +(5-10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
- You can only Socket 1 Ruby Jewel in this item
- You can only Socket 1 Emerald Jewel in this item
- You can only Socket 1 Sapphire Jewel in this item
- (15-30)% chance for Spell Damage with Critical Hits to be Lucky
- Projectiles from Spells Fork
- Projectiles from Spells Chain +1 times
- Projectiles from Spells cannot Pierce
- Lightning Damage of Enemies Hitting you is Unlucky
- Wind Skills which can be boosted by Elemental Ground Surfaces count\nas being boosted by Ignited, Shocked, and Chilled Ground, Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
- 50% reduced Duration of Curses on you
- Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
- Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
- Curses you inflict can affect Hexproof Enemies
- All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
- All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
- Enemies have an Accuracy Penalty against you based on Distance
- 100% of Cold Damage Converted to Lightning Damage
- +(5-10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier