Grip of Kulemak
Grip of Kulemak
Abyssal Signet
Item Class: Ring
Requires Level 40
Inflict Abyssal Wasting on Hit
(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
Can gain 0-4 custom Desecrated Modifiers (Hidden)
Drink deeply of the Well. Let the Abyss coil within.
Key facts
- Item class
- Ring
- Base item
- Abyssal Signet
- Requires level
- 40
- Category
- Accessory
- Vendor value
- 35,800 gold
What a vendor pays for Grip of Kulemak — see how that compares across every unique on the gold vendor price list.
How to get it
Drops from Vessel of Kulemak.
Base item
Grip of Kulemak is built on the Abyssal Signet base, so it carries that base's stats before its unique modifiers apply.
Base requirements: Level 40
This is a source of
Offence
Utility
Other unique Rings
What the random modifiers roll
Grip of Kulemak rolls part of its text per item — the greyed portion of the modifier block above. Here is every value each of those can take. Hover any term for its in-game definition.
Can gain 0-4 custom Desecrated Modifiers — 55 in the pool
- (60-100)% increased Magnitude of Abyssal Wasting you inflict
- Abyssal Wasting you inflict has Infinite Duration
- Abyssal Wasting also applies -(8-6)% to Fire Resistance
- +(20-30)% of Armour also applies to Elemental Damage
- Gain (8-12)% of Damage as Extra Fire Damage
- +(20-25) to Spirit while you have at least 200 Strength
- (20-30)% increased Ignite Magnitude
- (30-40)% increased Armour
- (15-25)% increased Area of Effect of Curses
- Debuffs you inflict have (12-20)% increased Slow Magnitude
- (6-10)% increased Spirit
- (4-6)% increased Strength
- +1 to Maximum Endurance Charges
- Hits against you have (20-30)% reduced Critical Damage Bonus
- (20-10)% reduced Slowing Potency of Debuffs on You
- (10-16)% increased Skill Effect Duration
- (6-10)% increased Spirit Reservation Efficiency of Skills
- (30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
- You and Allies in your Presence have +(17-23)% to Chaos Resistance
- Abyssal Wasting also applies -(8-6)% to Cold Resistance
- (20-30)% increased Magnitude of Chill you inflict
- (25-40)% increased Critical Hit Chance
- Gain (8-12)% of Damage as Extra Cold Damage
- (10-14)% of Damage is taken from Mana before Life
- Recover (3-5)% of your maximum Mana when an Enemy dies in your Presence
- (15-25)% faster start of Energy Shield Recharge
- +(20-25) to Spirit while you have at least 200 Intelligence
- Gain Arcane Surge when a Minion Dies
- (30-40)% increased maximum Energy Shield
- (4-6)% increased Intelligence
- Spell Skills have (9-18)% increased Area of Effect
- (5-10)% increased maximum Mana
- +1 to Maximum Power Charges
- 2% increased Cast Speed per 20 Spirit
- (10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
- You and Allies in your Presence have (11-16)% increased Cast Speed
- (30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
- Abyssal Wasting also applies -(8-6)% to Lightning Resistance
- Projectiles have (40-50)% chance for an additional Projectile when Forking
- (15-25)% increased Critical Damage Bonus
- Gain (8-12)% of Damage as Extra Lightning Damage
- Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
- Gain Deflection Rating equal to (10-20)% of Evasion Rating
- +(20-25) to Spirit while you have at least 200 Dexterity
- Gain Onslaught for 4 seconds when a Minion Dies
- (9-18)% increased Area of Effect for Attacks
- (4-6)% increased Dexterity
- (30-40)% increased Evasion Rating
- (20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
- +1 to Maximum Frenzy Charges
- (5-10)% increased maximum Life
- 1% increased Attack Speed per 20 Spirit
- Projectiles have (10-16)% chance to Chain an additional time from terrain
- (15-25)% increased Magnitude of Shock you inflict
- You and Allies in your Presence have (7-12)% increased Attack Speed