Relics
The seven relic shapes
Relics occupy a grid on the altar, so shape and area both matter. Area is what sets the size class — and the size class is what decides which modifiers a relic can roll and how strong they are.
Urn Relic
1×2 · Small
Seal Relic
2×1 · Small
Amphora Relic
1×3 · Medium
Tapestry Relic
3×1 · Medium
Vase Relic
1×4 · Large
Coffer Relic
2×2 · Large
Incense Relic
4×1 · Large
You start with 6 altar slots and unlock the rest — up to 18 — by clearing floors for the first time and opening caches. Relics stay on the altar between runs and lock in once a run starts; a few unique relics are consumed instead, and say so on the item.
Small relic modifiers (15)
7 prefixes and 8 suffixes can roll on a small relic. Each tier lists its required area level and exact roll range.
#% increased Armour, Evasion and Energy Shield
Prefix#% increased maximum Life
Prefix#% increased Honour restored
Prefix#% increased maximum Honour
PrefixGain # Sacred Water at the start of the Trial
PrefixPlayers have #% increased Movement Speed
PrefixTraps deal #% reduced Damage
Prefix#% reduced Slowing Potency of Debuffs on You
Suffix#% increased quantity of Keys dropped by Monsters
Suffix#% increased quantity of Relics dropped by Monsters
Suffix+# metres to Dodge Roll distance
Suffix+#% to Honour Resistance
SuffixFountains have #% chance to grant double Sacred Water
SuffixHits against you have #% reduced Critical Damage Bonus
SuffixMonsters have #% chance to drop double Sacred Water
SuffixMedium relic modifiers (12)
7 prefixes and 5 suffixes can roll on a medium relic. Each tier lists its required area level and exact roll range.
#% increased Honour restored
Prefix#% increased maximum Honour
PrefixBosses deal #% reduced Damage
PrefixBosses take #% increased Damage
PrefixRare Monsters deal #% reduced Damage
PrefixRare Monsters take #% increased Damage
PrefixThe Merchant has an additional Choice
Prefix#% reduced Merchant Prices
Suffix+#% to Honour Resistance
Suffix# additional Rooms are revealed on the Trial Map
SuffixRestore # Honour on venerating a Maraketh Shrine
SuffixRestore # Honour on killing a Boss
SuffixLarge relic modifiers (12)
6 prefixes and 6 suffixes can roll on a large relic. Each tier lists its required area level and exact roll range.
#% increased Monster Damage
Prefix#% chance for each of your Keys to upgrade on completing a Floor
Prefix#% chance if you were to lose all your Honour to have # Honour instead
PrefixMonsters have #% reduced Attack, Cast and Movement Speed
PrefixMonsters take #% increased Damage
PrefixWhen you gain a Key #% chance to gain another
Prefix# additional Rooms are revealed on the Trial Map
Suffix#% chance to Avoid gaining an Affliction
Suffix+#% to Maximum Honour Resistance
SuffixGain # Sacred Water when you complete a Room
SuffixRestore # Honour on room completion
SuffixRestore # Honour on picking up a Key
SuffixUnique relic modifiers (24)
Effects that only appear on unique relics — they are not part of any rollable pool.
- This item is destroyed when applied to a Trial
- Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
- Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
- Zarokh, the Temporal drops an additional Barya
- Zarokh, the Temporal drops 2 additional Baryas
- Zarokh, the Temporal drops Blessed Bonds
- Zarokh, the Temporal drops Temporalis
- Zarokh, the Temporal drops Sekhema's Resolve
- Zarokh, the Temporal drops Sandstorm Visage
- Zarokh, the Temporal drops Against the Darkness
- Zarokh, the Temporal takes 50% less Damage
- Zarokh, the Temporal takes 75% less Damage
- Zarokh, the Temporal deals 50% more Damage
- Zarokh, the Temporal deals 100% more Damage
- Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
- Aureus Coins are converted to Relics upon defeating the Herald of the Scourge
- Aureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge
- Cannot have Boons
- Rooms are unknown on the Trial Map
- Cannot restore Honour
- Maximum Honour is 1
- Damage taken cannot be Absorbed
- Your Armour, Evasion and Energy Shield are zero
- Cannot be used with Trials below level 80
Corruption outcome
Corrupting a relic can add an implicit outside the normal pool:
- (8-10)% increased Honour restored