Conductive Runes
Conductive Runes
Attack, AoE, Lightning, Duration, Hazard
Type: Active skill gem
Cost: 15 Ward
Requires Level 1
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Effect of quality
What quality adds to Conductive Runes, shown at 20% (maximum) quality. Each bonus scales evenly from 0% up to 20% and they all apply together.
- +Time until armed: -0.1s
- +Runes detonate -0.1 seconds after activation
- +Runes emerge within a 0.6 metre length cone
How it's crafted
Conductive Runes can be made through Runesmithing — socket these runes into a Remnant of the matching size.
3 slots: Cyclonic Rune + Lightning Rune + Vision Rune
5 slots: Cyclonic Rune + Lightning Rune + 2× Vision Rune + Life Rune
Related active gems
Works with these support gems
6 support gems can be linked to Conductive Runes to modify how it behaves.
Stats per gem level
How Conductive Runes scales as the gem levels up — the damage and effect it deals at each level, with the character level each step requires.
| Level | Req. | Stats | Cost |
|---|---|---|---|
| 1 | 1 |
| 15 Ward |
| 2 | 3 |
| 17 Ward |
| 3 | 7 |
| 19 Ward |
| 4 | 10 |
| 21 Ward |
| 5 | 14 |
| 24 Ward |
| 6 | 18 |
| 26 Ward |
| 7 | 22 |
| 29 Ward |
| 8 | 27 |
| 32 Ward |
| 9 | 31 |
| 35 Ward |
| 10 | 36 |
| 38 Ward |
| 11 | 41 |
| 42 Ward |
| 12 | 47 |
| 45 Ward |
| 13 | 52 |
| 49 Ward |
| 14 | 58 |
| 53 Ward |
| 15 | 64 |
| 57 Ward |
| 16 | 70 |
| 61 Ward |
| 17 | 77 |
| 66 Ward |
| 18 | 84 |
| 71 Ward |
| 19 | 91 |
| 76 Ward |
| 20 | 98 |
| 81 Ward |