PoE 2 Ref

Altered Collarbone

Abyss

Altered Collarbone

Desecrates a Rare Amulet, Ring or Belt with a chance for otherworldly modifiers

Altered Collarbone

How to use it

Right click this item then left click a Rare item to apply it.

Details

Max stack size
20
Starts dropping
Area level 1+
Exchange tab
Abyss · Abyssal Bones
Exchange fee
1,500 gold each

Desecrating with it

Altered Collarbone adds an unrevealed modifier you then reveal at the Well of Souls. The game gives Desecrated Modifiers no spawn weights, so every line in the pool below is equally likely.

Works on
Amulets, Rings, Belts
Item level
Any
Modifier level
Any

Modifiers it draws from

Amulets
29Ulaman 8 · Amanamu 8 · Kurgal 9 · otherworldly 4
Rings
32Ulaman 4 · Amanamu 6 · Kurgal 6 · otherworldly 16
Belts
31Ulaman 5 · Amanamu 5 · Kurgal 5 · otherworldly 16

Desecrate an item in the crafting simulator →

Breach & the Genesis Tree →

Abyss, the bones & the Well of Souls →

More Abyss

Other bones for the same slots

Omens that change the outcome

Otherworldly modifiers

Altered Collarbone is the only bone that can roll these 36 modifiers — they are what its effect line means by “otherworldly”. It rolls the ordinary Abyssal Lich modifiers too; these are the extras, and they differ by slot.

Amulets4

  • Gain (10-20)% of Physical Damage as Extra Cold Damage
  • Inflict Anaemia on HitAnaemia allows +(2-3) Corrupted Blood debuffs to be inflicted on enemies
  • +(4-5)% to Fire Spell Critical Hit Chance
  • Sealed Skills have +1 to maximum Seals

Rings16

  • +1 to maximum number of Elemental Infusions
  • Offering Skills have (23-30)% increased Buff effect
  • Temporary Minion Skills have +1 to Limit of Minions summoned
  • Minions Break Armour equal to (2-4)% of Physical damage dealt
  • Minions have (35-45)% increased Magnitude of Damaging Ailments
  • Minions have (20-30)% increased Skill Speed with Command Skills
  • Minions have (21-29)% increased Cooldown Recovery Rate
  • (40-50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
  • Gain (8-12)% of Damage as Extra Lightning Damage with Spells
  • Gain (8-12)% of Damage as Extra Fire Damage with Spells
  • Gain (8-12)% of Damage as Extra Cold Damage with Spells
  • Spells Gain (8-12)% of Damage as extra Chaos Damage
  • (8-12)% of Damage is taken from Mana before Life
  • (25-35)% increased Exposure Effect
  • Invocated skills have (25-35)% increased Maximum Energy
  • (20-30)% increased Magnitude of Impales inflicted with Spells

Belts16

  • Minions have +(50-100)% Surpassing chance to fire an additional Projectile
  • Sealed Skills have (21-35)% increased Seal gain frequency
  • (41-59)% increased Fire Damage if you've collected a Fire Infusion in the last 8 seconds
  • (41-59)% increased Lightning Damage if you've collected a Lightning Infusion in the last 8 seconds
  • (41-59)% increased Cold Damage if you've collected a Cold Infusion in the last 8 seconds
  • (20-39)% increased effect of Archon Buffs on you
  • Skills have (40-50)% chance to not remove Elemental Infusions but still count as consuming them if you've lost an Archon Buff in the past 6 seconds
  • (30-40)% increased Magnitude of Elemental Ailments you inflict with Spells
  • (40-50)% increased Archon Buff duration
  • (35-50)% to gain Archon of Undeath when you create an Offering
  • (7-12)% increased Minion Damage per different Command Skill used in the past 15 seconds
  • Your Minions are Gigantic if they have Revived Recently
  • 5% of Damage from Hits is taken from your Spectres' Life before you
  • (7-10)% increased Reservation Efficiency of Minion Skills
  • Minions' Strikes have Melee Splash
  • (35-49)% increased Minion Duration

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