Lord of the Pit
Lord of the Pit
Type: Atlas Keystone
Tree: Abyss subtree
Cost: 4 Atlas points from the Abyss start
Manipulate Abyss Pits throughout Areas
Choose one
Allocating Lord of the Pit lets you pick one of these 3 effects.
Abyssal Monsters have 10% increased Effectiveness for each closed Pit, up to 100%
Abysses have a 20% chance to contain an additional Abyss
Abysses are scattered throughout the Area
Getting there
The shortest chain of nodes you allocate from the Abyss subtree's start, which is why Lord of the Pit costs 4 points. The start node itself is free.
League mechanic
Lord of the Pit sits on the Abyss Atlas subtree — the passives that shape how Abyss encounters play out across your maps.
Connected on the tree
The nearest notables and keystones you route through to and from Lord of the Pit.
More Abyss Atlas passives
Select an Abyss Faction to always encounter
50% increased chance to find Abyssal Items
25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier
Abyssal monsters are loyal to Amanamu
Abyssal monsters may be loyal to any faction