The Unborn Lich
The Unborn Lich
Ravenous Staff
Item Class: Staff
Requires Level 78, 114 Int
(60-80)% increased Desecrated Modifier magnitudes
Custom Desecrated prefix
Lich's Desecrated prefix
Lich's Desecrated suffix
Lich's Desecrated prefix or suffix
In ghastly pits beneath the world, Kulemak grows countless new bodies, each more powerful than the last. Not all of his abominations survive.
Key facts
- Item class
- Staff
- Base item
- Ravenous Staff
- Requires level
- 78
- Category
- Weapon
- Vendor value
- 42,621 gold
What a vendor pays for The Unborn Lich — see how that compares across every unique on the gold vendor price list.
How to get it
Drops from Vessel of Kulemak.
Base item
The Unborn Lich is built on the Ravenous Staff base, so it carries that base's stats before its unique modifiers apply.
Base requirements: Level 65, Intelligence 114
Other unique Staffs
What the random modifiers roll
The Unborn Lich rolls part of its text per item — the greyed portion of the modifier block above. Here is every value each of those can take. Hover any term for its in-game definition.
Possible modifiers — 36 in the pool
- (86-99)% increased Fire Damage
- (14-23)% increased Ignite Magnitude
- (25-40)% chance to build an additional Combo on Hit
- (86-99)% increased Cold Damage
- (14-23)% increased Freeze Buildup
- Recover (4-6)% of Maximum Mana when you expend at least 10 Combo
- (86-99)% increased Lightning Damage
- (14-23)% increased Magnitude of Shock you inflict
- Recover (6-12)% of Maximum Life when you expend at least 10 Combo
- +(35-50) to Spirit
- (148-178)% increased Spell Damage with Spells that cost Life
- (25-35)% increased Archon Buff duration
- +(12-16)% to Block chance
- (25-35)% of Spell Mana Cost Converted to Life Cost
- +(1-2) to maximum number of Elemental Infusions
- (4-5)% increased Spell Damage per 100 maximum Mana
- Archon recovery period expires (25-35)% faster
- (26-36)% increased Cast Speed while on Full Mana
- (40-64)% increased Magnitude of Damaging Ailments you inflict
- (4-5)% increased Spell Damage per 100 Maximum Life
- (30-40)% increased Cast Speed when on Low Life
- (25-35)% chance for Spell Skills to fire 2 additional Projectiles
- (86-99)% increased Chaos Damage
- (14-23)% increased Magnitude of Ailments you inflict
- (100-160)% increased Chaos Damage
- Enemies you kill have a (5-10)% chance to explode, dealing a quarter of their maximum Life as Chaos damage
- (100-160)% increased Chaos Damage
- Enemies you Curse have -(8-5)% to Chaos Resistance
- (100-160)% increased Elemental Damage
- (10-20)% increased Duration of Elemental Ailments on Enemies
- (100-160)% increased Spell Physical Damage
- (20-30)% chance to inflict Bleeding on Hit
- +(40-60) to Spirit
- (6-10)% increased Spirit Reservation Efficiency of Skills
- You have Unholy Might
- (28-56)% increased Magnitude of Unholy Might buffs you grant