Rite of Passage
Rite of Passage
Golden Charm
Item Class: Charm
Charges: 80
Charges per Use: 80
Requires Level 50
Used when you kill a Rare or Unique enemy
Possessed by Spirit Of The Azmeri Spirit for (10–20) seconds on use
To become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.
Key facts
- Item class
- Charm
- Base item
- Golden Charm
- Requires level
- 50
- Category
- Charm
- Vendor value
- 38,386 gold
What a vendor pays for Rite of Passage — see how that compares across every unique on the gold vendor price list.
How to get it
Drops from monsters possessed by an Azmeri spirit. The types of spirit(s) possessing the monster do not affect the variant of this item dropped.
Base item
Rite of Passage is built on the Golden Charm base, so it carries that base's stats before its unique modifiers apply.
- Charges
- 80
- Charges per Use
- 80
Base requirements: Level 50
This is a source of
Defence
Other unique Charms
What the random modifiers roll
Rite of Passage rolls part of its text per item — the greyed portion of the modifier block above. Here is every value each of those can take. Hover any term for its in-game definition.
Azmeri Spirit — 9 in the pool
- Possessed by Spirit Of The Bear for (10-20) seconds on use
- Possessed by Spirit Of The Boar for (10-20) seconds on use
- Possessed by Spirit Of The Cat for (10-20) seconds on use
- Possessed by Spirit Of The Owl for (10-20) seconds on use
- Possessed by Spirit Of The Ox for (10-20) seconds on use
- Possessed by Spirit Of The Primate for (10-20) seconds on use
- Possessed by Spirit Of The Serpent for (10-20) seconds on use
- Possessed by Spirit Of The Stag for (10-20) seconds on use
- Possessed by Spirit Of The Wolf for (10-20) seconds on use