Heart of the Well
Heart of the Well
Diamond
Item Class: Jewel
Requires Level 1
Custom Desecrated prefix
Custom Desecrated prefix
Custom Desecrated suffix
Custom Desecrated suffix
Countless souls scream in agonising harmony, forever sinking under the weight of the newly dead.
Key facts
- Item class
- Jewel
- Base item
- Diamond
- Requires level
- 1
- Category
- Jewel
- Vendor value
- 31,138 gold
What a vendor pays for Heart of the Well — see how that compares across every unique on the gold vendor price list.
Heart of the Well is a passive-tree jewel — see its radius, equip limit and how it fits the tree on the Heart of the Well jewel page.
How to get it
Drops from Lichborn exiles in Abyss encounters.
Base item
Heart of the Well is built on the Diamond base, so it carries that base's stats before its unique modifiers apply.
Base requirements: Level 20
Other uniques on the Diamond
Other unique Jewels
What the random modifiers roll
Heart of the Well rolls part of its text per item — the greyed portion of the modifier block above. Here is every value each of those can take. Hover any term for its in-game definition.
Possible modifiers — 73 in the pool
- (5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
- (5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
- (40-60)% increased Armour from Equipped Body Armour
- (30-50)% chance to Pierce an Enemy
- (10-15)% chance when a Charm is used to use another Charm without consuming Charges
- Charms applied to you have (15-25)% increased Effect
- Recover (5-10)% of maximum Mana when a Charm is used
- (15-25)% increased Culling Strike Threshold
- Gain (9-15)% of Damage as Extra Lightning Damage
- Gain (7-13)% of Damage as Extra Chaos Damage
- Gain (9-15)% of Damage as Extra Fire Damage
- Gain (9-15)% of Damage as Extra Cold Damage
- (15-25)% increased Damage while your Companion is in your Presence
- (15-25)% increased Exposure Effect
- (40-60)% increased Evasion Rating from Equipped Body Armour
- Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
- (10-18)% increased Cooldown Recovery Rate
- (40-60)% increased Ice Crystal Life
- (4-8)% increased Skill Speed
- (15-25)% chance for Lightning Damage with Hits to be Lucky
- (8-16)% increased Mana Cost Efficiency
- (20-30)% increased Mana Regeneration Rate while moving
- +1% to all Maximum Elemental Resistances
- (40-60)% increased Energy Shield from Equipped Body Armour
- Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
- Minions Regenerate (1-3)% of maximum Life per second
- Minions Revive (5-10)% faster
- (8-15)% of Leech is Instant
- (5-10)% of Physical Damage prevented Recouped as Life
- (8-14)% increased speed of Recoup Effects
- Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
- (10-15)% increased Skill Effect Duration
- +(2-4)% to Thorns Critical Hit Chance
- Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
- (6-12)% chance for Trigger skills to refund half of Energy Spent
- (4-8)% increased chance to inflict Ailments
- Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
- (5-10)% chance to inflict Bleeding on Hit
- (5-10)% chance to Poison on Hit
- (4-8)% increased Critical Hit Chance
- (6-12)% increased Critical Damage Bonus
- (2-3)% of Damage is taken from Mana before Life
- Debuffs on you expire (4-8)% faster
- Damaging Ailments deal damage (2-4)% faster
- (4-8)% increased Flask Effect Duration
- Gain (1-2) Rage when Hit by an Enemy
- (2-3)% increased Cooldown Recovery Rate
- (6-12)% increased Elemental Ailment Threshold
- (2-3)% increased Attack Speed
- (2-3)% increased Cast Speed
- (4-8)% increased Flask Charges gained
- (5-10)% increased Stun Threshold
- (2-3)% of Skill Mana Costs Converted to Life Costs
- (2-3)% of Damage taken Recouped as Life
- (6-12)% increased Life Regeneration rate
- Recover (1-2)% of maximum Mana on Kill
- (4-8)% increased Mana Regeneration Rate
- +1% to Maximum Cold Resistance
- +1% to Maximum Fire Resistance
- Recover (1-2)% of maximum Life on Kill
- +1% to Maximum Lightning Resistance
- Minions have (2-3)% increased Attack and Cast Speed
- Minions have (6-12)% increased Critical Hit Chance
- Minions have +(3-4)% to all Elemental Resistances
- Minions have (3-12)% additional Physical Damage Reduction
- (1-2)% increased Movement Speed
- Gain 1 Rage on Melee Hit
- (3-8)% increased Skill Effect Duration
- (10-5)% reduced Slowing Potency of Debuffs on You
- (4-8)% increased Critical Hit Chance for Spells
- (6-12)% increased Critical Spell Damage Bonus
- (6-12)% increased Stun Buildup
- Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield