The Trail of Corruption
Quest rewards
Objectives, step by step
Speak to the Hooded One
You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.
Speak to the Sekhema
The Hooded One believes the Ardura will aid in the pursuit of the Seed of Corruption. Speak with the Sekhema to request their support.
Consult with Asala
Consult with Asala to learn more about the Beast.
Investigate areas of Corruption
Scouts have reported Corruption in two areas. Use the Desert Map to travel to either in search of the Beast.
Talk to Asala
The Halani Gates are unexpectedly closed. Ask Asala what to do next.
Use the Desert Map to travel to Mawdun Quarry
Use the Desert Map to travel to Mawdun Quarry in search of the Faridun, who may have closed the Halani Gates.
Explore the area
Explore Mawdun Quarry in your search for the Beast.
Enter Mawdun Mine
Enter Mawdun Mine and continue your search for the Beast.
Investigate Mawdun Mine
You have discovered a foundry run by the Faridun, which now seems to be abandoned. Investigate it.
Defeat Rudja, Dread Engineer
Destroy Rudja, Dread Engineer.
Talk to the Defector
You have found a Faridun defector. Question her.
Return to the Caravan with the Defector
Return to town and find Asala at the lead cart to question the Defector about Jamanra, the Risen King's destinations.
Use the Desert Map to travel to the Halani Gates
Use the Desert Map to travel to the Halani Gates.
Talk to Risu about the closed Gates
Return to town and talk to Risu about the locked Halani Gates.
Talk to Asala about Risu's information
Talk to Asala about Risu's information.
Use the Desert Map to travel to Traitor's Passage
Use the Desert Map to travel to Traitor's Passage.
Ascend Traitor's Passage
Risu, a defector of the Faridun, has informed you of a way to the top of the gates. Ascend Traitor's Passage to reach them.
Assist Asala in opening the Gates
The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.
Press on with Asala
The third Gate mechanism has been destroyed. Fight your way forward.
Defeat Jamanra, the Risen King
A Corrupted leader known as Jamanra, the Risen King has united the Faridun and attacked the Maraketh. Help Asala defeat him.
Return to the Caravan
You have found a desert sandstorm that is blocking the path forward. Return to the caravan and speak to Zarka to find out how to proceed.
Speak to Asala
Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.
Recreate the Horn of the Vastiri
Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.
Take the Horn of the Vastiri
You have provided everything required to recreate the Horn of the Vastiri. Speak to Zarka to obtain it.
Use the Desert Map to return to the Sandstorm
You and Zarka have recreated the Horn of the Vastiri. Use the Desert Map to return to the Sandstorm to dispel it.
Use the Horn of the Vastiri
You have returned to the Sandstorm. Use the Horn of the Vastiri to dispel it.
Speak to Asala
You have sounded the Horn of the Vastiri and dispelled Jamanra, the Risen King's sandstorm. Speak to Asala.
Use the Desert Map to travel to Deshar
The Faridun may already be feeding the Honoured Dead at the Maraketh Burial Spires to the Beast. Use the Desert Map to travel there and confront them.
Ascend Deshar
The Faridun may already be feeding the Honoured Dead to the Beast. Ascend Deshar and confront them.
Travel through the Path of Mourning
The Faridun may already be feeding the Honoured Dead to the Beast. Travel through the Path of Mourning and confront them.
Defeat Jamanra, the Abomination
The Faridun are atop Deshar. Find their King and confront him.
Defeat Jamanra, the Abomination
Defeat Jamanra, the Abomination atop Deshar.
Defeat Tor Gul, the Defiler
The Faridun have escaped with the Beast. Defeat Tor Gul, the Defiler, so that you may continue pursuing them.
Speak to Asala
The Ardura have finally caught up to the Faridun. Speak to Asala to learn about the final battle.
Use the Desert Map to travel to the Dreadnought
Use the Desert Map to travel to the Dreadnought.
Fight your way to the the Throne
According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.
Defeat Jamanra, the Abomination
Defeat Jamanra, the Abomination in combat.
Speak to the Hooded One in the Shrine to the Northwest
The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.
Talk to Asala to travel south to the Sandswept Marsh
The lost empire of the Vaal may hold ancient knowledge that will aid in containing the Beast. Talk to Asala to travel south. The Maraketh will bring you to the Sandswept Marsh.
Quest Complete
Quest Complete - You have pursued the Beast across the Vastiri Outskirts and defeated Jamanra, the Abomination in combat.
Items you collect
The Horn of the Vastiri
Travel to the Sandstorm and sound this Horn to open the way.
Quest items you pick up while completing this quest — they can't be traded or sold. Collected across The Ardura Caravan, Dreadnought, The Spires of Deshar, Path of Mourning, Deshar, The Halani Gates, Traitor's Passage, Mawdun Mine and Mawdun Quarry.
Who you'll deal with
“Jamanra can control the sands? This was not an ability he had in life. It must be born of Corruption.”
“There is something in the tales that could help us overcome such a power. It was said that the Horn of the Vastiri could control the winds. I believe the Horn's location has been lost to time... but... perhaps it is possible that we can reconstruct it.”
“We would have to retrace the steps of our greatest heroine, Orbala, on her final adventure. Speak to Asala. She knows the tale, and where it might take us. Let her know how you wish to begin. Or, you may seek my wisdom if you have further questions.”
Our Next Move
“The Beast is on the move, twisting the desert as it goes, waking ancient dead and unknown horrors alike. The Countess brought it here as part of some nefarious plan.”
“I assume she has allies here. We must track them down and convince them to give up this madness.”
To Utzaal
“The Beast has grown beyond our ability to contain it. We must search for something greater than we currently possess, something that can drain its power and bring it back to a more manageable form.”
“While I slumbered under the numbing effects of Corruption, there was an empire that mastered the use of that deadly energy. We must go to the jungles of the long-ago Vaal.”
“Their ruins may yet hold the secrets we need. That is where we must go, to the sunken city of Utzaal. It is our only hope.”
Introduction
“I am Asala, the Sekhema of the Ardura. I care not where you came from, nor what caste you might have been there. All that matters is that you have shown yourself capable in battle, jingakh.”
“Remain a friend to the Ardura, and you shall have nothing but respect from us.”
“I am Asala, the Sekhema of the Ardura. I have heard of you, of course, but Zarka assures me you have almost served your time of banishment. Time will tell.”
Pursuing the Beast
“So, the Beast has entered the world once more. We were following a trail of Corruption before we were waylaid, and now we shall resume the hunt.”
“We Maraketh are honour bound to seek and contain Corruption wherever it may be found. It seems this sacred duty falls on us once more.”
“The trail connects to two locations, but we don't know where the Beast currently resides. I am willing to begin wherever you and your Shade think is wisest.”
The Closed Gates
“The Halani Gates are closed for the first time in one thousand years! This can only be related to the Beast. We should investigate the Faridun camp and demand answers.”
Question the Defector
“This balbalakh will live or die based on her usefulness in pursuit of the Beast. Ask her what questions you will, then we Ardura will decide her fate.”
Assaulting the Gates
“So, the outcasts have raised their new 'King' from the grave, and he seeks to violate Deshar— to feed our honoured dead to the Beast. Such a transgression... those vile dogs!”
“Our city of the dead lies beyond the Halani Gates—we should move to crush the Faridun immediately.”
“Let us see if this defector's information is truthful. Infiltrate this supposed passage, find your way to the top of the Gates without being detected, and then call for aid. I shall answer.”
Deshar
“I am hesitant to allow you access to sacred Deshar, but better a single jingakh than an army of spiteful enemies. Our city of the dead must be protected, no matter the cost.”
“Enter Deshar, and take our vengeance upon the Faridun within! We will flank them while you ascend and undertake your duty.”
Assault the Dreadnought
“The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen.”
“As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.”
The Closed Gates
“The Halani Gates are closed, and the Faridun hold them in defence of the Beast. We will have to find another way.”
Jamanra, the Risen King
“I know what Jamanra intends. Atop the burial spires of Deshar lie the Maraketh's most honoured dead. The King has become driven by madness to seek any trace of ancient flesh from those of renown or power in life.”
“He intends to feed their bodies to the horrific creature he keeps in a cage behind his throne. They call it the Beast. I have seen it, and the sight haunts my nightmares...”
Traitor's Passage
“The Halani Gates are closed! Then Jamanra must have succeeded in capturing them. He planned to close the gates to prevent the Maraketh from interrupting his... harvest. A siege from the front would be impossible now.”
“But there is another way. An ancient passage lost to time. It was used by the traitor Balbala. I can show you where it is, if you will use it to stop Jamanra before it is too late.”
“Reward” marks the NPC who hands you this quest's reward.