Efficient Contraptions
Notable passive
Efficient Contraptions
Type: Notable
Hazards have 15% chance to rearm after they are triggered
Passive points to reach it
Every node you path through costs a point, so this is the full price of Efficient Contraptions from each class’s starting node — cheapest first, out of the 123 points a character can earn.
Huntress · Ranger18
Mercenary22
Monk22
Sorceress · Witch29
Warrior30
Druid37
Adjacent on the passive tree
The nearest notables and keystones you path through or toward from this node.