PoE 2 Ref

Incursion

Energise Vaal Beacons, then build the temple you will loot

Area contains Vaal Beacons

Incursion is the only mechanic you assemble instead of clear. Beacons you energise across your maps pay out in Energised Crystals; spend them at the Temple Console and you lay out rooms, upgrade them, and then run the temple you built.

In-map objective
Energise the Vaal Beacons
To open the temple
6 Energised Crystals are required to activate the Temple Console
Rooms
33 room types
Medallions
9
Vaal Cultivation
Vaal Cultivation Orb
179 modifiers a cultivated unique can gain · 236 it can lose
Temple
Atziri's Temple · reached from the Vaal Ruins
Atlas subtree
23 Temple passives

How it shows up on the Atlas

Vaal Beacons

Area contains Vaal Beacons

Every temple room and its tiers

Rooms upgrade as you feed them. Each tier renames the room and strengthens what it does to the finished temple.

Altar of Sacrifice
  1. T1Altar of SacrificeContains a Unique Item · 15% increased amount of Rare Chests
  2. T2Hall of OfferingsContains a Unique Item · 30% increased amount of Rare Chests
  3. T3Apex of OblationContains a Unique Item · Contains the Morphology Mechanism which can be used to modify Corrupted Unique Items · Room Destabilises once device is used · 45% increased amount of Rare Chests, Area contains an additional High Priest
  4. T4Empyrean of BloodContains a Unique Item · Contains the Morphology Mechanism which can be used to modify Corrupted Unique Items · Room Destabilises once device is used · 50% increased amount of Rare Chests, Area contains an additional High Priest
Ancient Reliquary Vault
  1. T1Ancient Reliquary VaultContains a Reliquary Display which holds a Unique item · Room Destabilises once accessible
Architect's Chamber
  1. T1Architect's ChamberDefeating the Architect allows use of Xipocado's Console which can be used to place various Restricted Rooms · Defeating the Architect also unlocks Medallions
Atziri's Chamber
  1. T1Atziri's ChamberComplete the Royal Access Chamber to unlock
Bronzeworks
  1. T1BronzeworksContains the Forging Workbench which can be used to improve Quality of Equipment · Chests have 15% more Item Rarity
  2. T2Chamber of IronContains the Forging Mechanism which can be used to add an Augment socket to Equipment · Chests have 30% more Item Rarity
  3. T3Golden ForgeContains the Masterwork Forge which can be used to increase the Quality of an Equipment item that already has 20% Quality · Chests have 45% more Item Rarity
  4. T4Immaculate ForgeContains the Masterwork Forge which can be used to increase the Quality of an Equipment item that already has 20% Quality · Unique Boss drops additional Infusers · Chests have 50% more Item Rarity
Chamber of Souls
  1. T1Chamber of Souls10% increased Rarity of Items Dropped by Monsters
  2. T2Core Machinarium25% increased Rarity of Items Dropped by Monsters
  3. T3Grand PhylactoryContains the Soul Core Infuser which can be used to modify Soul Cores · Room Destabilises once device is used · 35% increased Rarity of Items Dropped by Monsters, 50% increased Gold found in this Area
  4. T4Decorous PhylactoryContains the Soul Core Infuser which can be used to modify Soul Cores · Room Destabilises once device is used · Unique Boss drops additional Soul Cores · 40% increased Rarity of Items Dropped by Monsters, 60% increased Gold found in this Area
Commander's Chamber
  1. T1Commander's ChamberRare Monsters have 10% increased Effectiveness
  2. T2Commander's HallRare Monsters have 25% increased Effectiveness
  3. T3Commander's HeadquartersRare Monsters have 35% increased Effectiveness
  4. T4Commander's StationRare Monsters have 40% increased Effectiveness
Crimson Hall
  1. T1Crimson HallContains a Corruption Altar which can be used to Corrupt items · Rare Monsters have 10% increased chance of Monster Modifiers
  2. T2Catalyst of CorruptionContains a Corruption Altar which can be used to Corrupt items · Rare Monsters have 25% increased chance of Monster Modifiers
  3. T3Locus of CorruptionContains a Corruption Altar which can be used to modify Corrupted Equipment or Jewels unpredictably · Room Destabilises once device is used · Rare Monsters have 35% increased chance of Monster Modifiers, Area contains an additional Corrupted Abomination
  4. T4Rapture of CorruptionContains a Corruption Altar which can be used to modify Corrupted Equipment or Jewels unpredictably · Room Destabilises once device is used · Rare Monsters have 40% increased chance of Monster Modifiers, Area contains an additional Corrupted Abomination
Depot
  1. T1DepotContains Equipment · Humanoid Monsters have 10% increased Effectiveness
  2. T2ArsenalContains Equipment · Humanoid Monsters have 25% increased Effectiveness
  3. T3GalleryContains Rare Equipment · Humanoid Monsters have 35% increased Effectiveness
  4. T4Royal ReservesContains Rare Equipment · Humanoid Monsters have 40% increased Effectiveness
Dynamo
  1. T1DynamoProvides Power to nearby rooms, increasing in distance with Room tier · Construct Monsters have 10% increased Effectiveness
  2. T2Shrine of EmpowermentProvides Power to nearby rooms, increasing in distance with Room tier · Construct Monsters have 25% increased Effectiveness
  3. T3Solar NexusProvides Power to nearby rooms, increasing in distance with Room tier · Construct Monsters have 35% increased Effectiveness, Area contains an additional Royal Colossus
  4. T4Infinite HorizonProvides Power to nearby rooms, increasing in distance with Room tier · Construct Monsters have 40% increased Effectiveness, Area contains an additional Royal Colossus
Extraction Chamber
  1. T1Extraction ChamberContains the Extraction Workbench which can be used to destroy an Equipment item, returning any Augments socketed in it · Room Destabilises once accessible
Guardhouse
  1. T1Guardhouse8% increased number of Monster Packs
  2. T2Barracks12% increased number of Monster Packs, Normal Monsters have 10% increased Effectiveness
  3. T3Hall of War16% increased number of Monster Packs, Normal Monsters have 15% increased Effectiveness
  4. T4Warrior Assembly20% increased number of Monster Packs, Normal Monsters have 18% increased Effectiveness
Jiquani's Vault
  1. T1Jiquani's VaultContains a Rune Cache containing Runes · Room Destabilises once accessible
Kishara's Vault
  1. T1Kishara's VaultContains Rare Treasury Chests containing Currency · Room Destabilises once accessible
Prosthetic Research
  1. T1Prosthetic ResearchMonsters grant 10% increased Experience
  2. T2Synthflesh SanctumMonsters grant 20% increased Experience
  3. T3Crucible of TranscendenceMonsters grant 30% increased Experience
  4. T4Supremacy of FunctionMonsters grant 35% increased Experience
Royal Access Chamber
  1. T1Royal Access ChamberCompletion unlocks access to Atziri's Chamber · Room Destabilises once accessible
Sacrifice Room
  1. T1Sacrifice Room
Sealed Vault
  1. T1Sealed VaultContains a variety of valuable Chests based on surrounding Rooms · Room Destabilises once the central Vault is opened · 25% increased Rarity of Items Dropped by Monsters
Spymaster's Study
  1. T1Spymaster's StudyRoom Tier can be increased by defeating other Spymasters · 8% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
  2. T2Hall of ShadowsRoom Tier can be increased by defeating other Spymasters · 15% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs
  3. T3Omnipresent PanopticonRoom Tier can be increased by defeating other Spymasters · 22% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs, Area contains an additional Unchained Beast
  4. T4Espionage Core25% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs, Area contains an additional Unchained Beast
Spymaster's Study
  1. T1Spymaster's Study
  2. T2Hall of Shadows
  3. T3Omnipresent Panopticon
  4. T4Espionage Core
Steelflesh Quarters
  1. T2Steelflesh Quarters25% increased Magic Monsters
  2. T3Collective Legion35% increased Magic Monsters
  3. T4Chamber of the Perfected40% increased Magic Monsters
Surgeon's Ward
  1. T1Surgeon's WardUnique Monsters have 10% increased Effectiveness
  2. T2Surgeon's TheatreUnique Monsters have 20% increased Effectiveness
  3. T3Surgeon's SymphonyContains the Transcension Device, allowing for Limb Modification · Unique Monsters have 30% increased Effectiveness
  4. T4Surgical GloryContains the Transcension Device, allowing for Limb Modification, which can be used twice · Unique Monsters have 35% increased Effectiveness
Tablet Research Vault
  1. T1Tablet Research VaultContains the Corrupted Precursor Machine which allows the Corruption of a Tablet · Room Destabilises once accessible
Terraforming Research: Desert
  1. T1Terraforming Research: DesertRoom Destabilises once accessible · Area also counts as a Desert Area
Terraforming Research: Forest
  1. T1Terraforming Research: ForestRoom Destabilises once accessible · Area also counts as a Forest Area
Terraforming Research: Grass
  1. T1Terraforming Research: GrassRoom Destabilises once accessible · Area also counts as a Grass Area
Terraforming Research: Mountain
  1. T1Terraforming Research: MountainRoom Destabilises once accessible · Area also counts as a Mountain Area
Terraforming Research: Swamp
  1. T1Terraforming Research: SwampRoom Destabilises once accessible · Area also counts as a Swamp Area
Terraforming Research: Water
  1. T1Terraforming Research: WaterRoom Destabilises once accessible · Area also counts as a Water Area
Thaumaturge's Laboratory
  1. T1Thaumaturge's Laboratory8% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
  2. T2Thaumaturge's CutteryContains the Gemcutting Mechanism which can be used to increase the Quality of a Skill Gem · 15% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers
  3. T3Thaumaturge's CathedralContains the Gem Corrupter which can be used to modify a Corrupted Skill Gem unpredictably · Room Destabilises once device is used · 22% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers, Area contains an additional Quadrilla Sergeant
  4. T4Thaumaturge's CulminationContains the Gem Corrupter which can be used to modify a Corrupted Skill Gem unpredictably · Room Destabilises once device is used · 25% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers, Area contains an additional Quadrilla Sergeant
Vault of Reverence
  1. T1Vault of ReverenceContains a Historic Chest containing a random Lineage Support Gem · Room Destabilises once accessible
Viper's Loyals
  1. T2Viper's Loyals25% increased Rare Monsters
  2. T3Elite Legion35% increased Rare Monsters
  3. T4Unmatched Legionnaires40% increased Rare Monsters
Workshop
  1. T1Workshop8% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks
  2. T2Automaton Lab15% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks
  3. T3Stone Legion22% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks, Area contains an additional Royal Sentinel
  4. T4Precision of Science25% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks, Area contains an additional Royal Sentinel

Medallions

Each medallion buys you one intervention while you are laying the temple out.

Juatalotli's Medallion

Use to prevent the next Destabilisation of a Room

The Architect of the Hoard gathered every piece of Vaal history he could, hoping to preserve them against the end. She allowed him this, for it served her ends as well.

Hayoxi's Medallion

Use to reroll a Restricted Room in the Temple

The Architect of Destruction ensured his own demise in an 'accidental' explosion. She ordered his pieces gathered, his body reassembled and transcended. Death was no escape.

Quipolatl's Medallion

Use to increase the Tier of a Room (does not stack)

The Architect of the Nexus proposed the Temple of Atzoatl as a prototype. He thought the project would keep him safe. Instead all he achieved was building her another seat of power.

Uromoti's Medallion

Use to add Room: {0}

The Architect of Expansion was always distant, working on projects at the edge of the Empire. His excuses vanished soon after his daughter was... given... a position at the Royal Temple.

Xopec's Medallion

Use to increase Maximum Crystal Capacity by 6 (up to 60)

The Architect of Power chose to bury himself in his work, seeking freedom of the mind. She followed him even there, learning the theories, ensuring he did not stray in his intent.

Azcapa's Medallion

Use to increase Maximum Medallion Capacity by 1 (up to 6)

The Architect of the Guild was more than happy to create a continual stream of trinkets and baubles to distract the Queen, but, in truth, she barely looked at any of them.

Estazunti's Medallion

Use to place an additional Restricted Room Card after defeating the Architect

The Architect of the Vault pleaded with nobles and suitors, begging them to stop sending treasure to the Queen. He could never go home until his task was complete...

Puhuarte's Medallion

Use to reroll the Room Cards available for placement Restricted Room Cards may not be rerolled this way

The Architect of the Forge kept his hearth busy, for the Queen's eye lingered on the idle. Her halls stood adorned with his desperate artisanship.

Zantipi's Medallion

Use to add one to the number of random Waystone Modifiers added to your Temple. This number reduces by 1 for every 10 Temples opened. Modifiers will be randomised each time you open a new Temple. Temples can be affected by up to 8 Modifiers.

The Architect of Concealment wove secrets into stone, with passages and powers none were meant to see. His renown rose in the shadows of his designs.

Temple workbenches

Build these rooms and the finished temple lets you use their bench — each one produces or applies a specific Vaal currency.

BenchWhat it doesItem
Corruption InstillerModifies a Corrupted Equipment or Jewel item unpredictably or destroys itArchitect's Orb
Gem CorrupterModifies a Corrupted Skill Gem unpredictably or destroys itCrystallised Corruption
Soul Core InfuserModifies a Soul Core unpredictably, with a chance to destroy itCore Destabiliser
Corrupted Precursor MachineModifies a Tablet unpredictablyAncient Infuser
Morphology MechanismReplaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item ClassVaal Cultivation Orb
Forging WorkbenchGreatly improves the quality of a Martial Weapon, Caster Weapon or Armour
Forging MechanismAdds an Augment Socket to a Martial Weapon, wand, staff or ArmourDivine Orb
Masterwork ForgeImproves the quality of an Armour, exceeding maximum quality by up to 10% with a chance of Corrupting itVaal Armourer's Infuser
Masterwork ForgeImproves the quality of a Martial Weapon, exceeding maximum quality by up to 10% with a chance of Corrupting itVaal Blacksmith's Infuser
Masterwork ForgeImproves the quality of a wand, staff or sceptre, exceeding maximum quality by up to 10% with a chance of Corrupting itVaal Arcanist's Infuser
Masterwork ForgeImproves the quality of a ring or amulet, exceeding maximum quality by up to 10% with a chance of Corrupting itVaal Catalysing Infuser
Triumphant ForgeImproves the quality of a Martial Weapon, Caster Weapon or Armour above 20% with a chance of Corrupting itVaal Armourer's Infuser
Extraction WorkbenchDestroys an Equipment item, returning any Augments socketed in itOrb of Extraction
Gemcutting WorkbenchSets a Skill Gem to have 3 Support Gem SocketsGreater Jeweller's Orb
Gemcutting MechanismGreatly improves the quality of a Skill Gem
Corruption AltarModifies an item unpredictably and Corrupts itVaal Orb
Corruption AltarModifies an item unpredictably and Corrupts itVaal Orb
Exalted WorkbenchAugments a Rare Equipment item with a new random modifierRegal Orb
Regal WorkbenchUpgrades a Magic Equipment item to a Rare item, adding 1 modifierOrb of Augmentation
Alchemy WorkbenchUpgrades a Normal or Magic Equipment item to a Rare item with 4 random modifiersGreater Orb of Transmutation
Pristine Exalted WorkbenchAugments a Rare item with a new random modifierRegal Orb
Pristine Regal WorkbenchUpgrades a Magic item to a Rare item, adding 1 modifierOrb of Augmentation
Pristine Alchemy WorkbenchUpgrades a Normal or Magic item to a Rare item with 4 random modifiersGreater Orb of Transmutation

Vaal corruption currency

What the temple pays out in, and what each one can be used on.

ItemEffectWorks on
Ancient InfuserModifies a Tablet unpredictably and Corrupts itTablet
Architect's OrbModifies a Corrupted Equipment or Jewel item unpredictably or destroys it30 item classes
Core DestabiliserModifies a Soul Core unpredictably, with a chance to destroy it
Crystallised CorruptionModifies a Corrupted Skill Gem unpredictably or destroys itSkill Gems, Support Gems
Kamasa's Orb of SacrificeUpgrades a Corruption Enchantment on a Rare Amulet, Ring or Belt and removes a random Modifier
Kopec's Orb of SacrificeUpgrades a Corruption Enchantment on a Rare Armour and removes a random Modifier
Orb of ExtractionDestroys an Equipment item, returning any non Socket-Bound Augments socketed in it
Vaal Arcanist's InfuserImproves the quality of a wand, staff or sceptre, exceeding maximum quality by up to 10% with a chance of Corrupting it
Vaal Armourer's InfuserImproves the quality of an Armour, exceeding maximum quality by up to 10% with a chance of Corrupting it
Vaal Blacksmith's InfuserImproves the quality of a Martial Weapon, exceeding maximum quality by up to 10% with a chance of Corrupting it
Vaal Catalysing InfuserImproves the quality of a ring or amulet, exceeding maximum quality by up to 10% with a chance of Corrupting it
Vaal Cultivation OrbReplaces up to 2 modifiers on a Corrupted Vaal Unique Replaces other Uniques with a Corrupted Unique of the same Item Class
Vaal SiphonerAdds a kill threshold to a Corrupted Rare Jewellery item, when threshold is met Siphons a random modifier and improves the numeric values of other modifiers
Yaomac's Orb of SacrificeUpgrades a Corruption Enchantment on a Rare Weapon or Quiver and removes a random Modifier
Yugul's Orb of SacrificeUpgrades a Corruption Enchantment on a Rare Jewel and removes a random Modifier

Vaal Cultivation Orb — how mutating a unique works

The Vaal Cultivation Orb is the temple's payout for unique items. What it does depends entirely on whether the unique is a Vaal one, and the item itself states both cases:

  • Replaces up to 2 modifiers on a Corrupted Vaal Unique
  • Replaces other Uniques with a Corrupted Unique of the same Item Class
  • Right click this item then left click on a unique item to apply it.
  • Once applied it cannot be applied again — the client refuses a second attempt with "Target already has a Vaal Unique Modifier."
  • The game's tables settle two exact halves: 179 modifiers a cultivated unique can gain, and 236 it can lose.
  • What is NOT published anywhere, and is therefore not shown: which outcomes a SPECIFIC unique can roll, whether a given attempt replaces one modifier or two, and how likely any one outcome is. No weight column exists for this pool, so a chance figure would be invented.
  • Nor can we mark which lines of one unique are eligible: nothing in the game's tables links a unique item to the modifier rows it was built from, and matching on the printed text alone is wrong often enough to mislead.
  • Separately, 28 of these outcomes have a stronger counterpart used by the Martial Artist's Way of the Stonefist, which transforms your gloves into Fists of Stone and upgrades their explicit modifiers.

Every modifier a cultivated Vaal unique can gain

The 179 modifiers the pool renders, of 202 in the game's list — 23 use effects with no display text and are left out rather than guessed at. "Type" is the game's own modifier taxonomy.

ModifierType
(1-60)% increased Chaos Damagechaos damage, damage, chaos
(1-60)% increased Cold Damageelemental damage, damage, elemental, cold
(1-60)% increased Fire Damageelemental damage, damage, elemental, fire
(1-60)% increased Lightning Damageelemental damage, damage, elemental, lightning
(10-15)% increased Damage per Curse on youdamage
(10-15)% increased Energy Shield Recovery ratedefences, energy shield
(10-15)% of Maximum Life Converted to Energy Shielddefences, resource, life, energy shield
(10-15)% of Maximum Life Converted to Energy Shielddefences, resource, life, energy shield
(10-15)% of Maximum Life Converted to Energy Shielddefences, resource, life, energy shield
(10-16)% increased Magnitude of Poison you inflictdamage, ailment
(10-20)% increased Cost Efficiency
(10-20)% increased Curse Magnitudescaster, curse
(10-20)% increased effect of Socketed Soul Cores
(10-20)% increased Freeze Duration on Enemies
(10-20)% increased Life Cost Efficiencyresource, life
(10-20)% increased maximum Manaresource, mana
(10-20)% increased Totem Damage per Curse on you
(10-20)% of Damage taken from Deflected Hits Recouped as Life
(10-20)% of Damage taken Recouped as Liferesource, life
(10-25)% chance for Spell Skills to fire 2 additional Projectilescaster
(10-25)% increased Area of Effect if you've Killed Recently
(10-25)% increased Life Cost Efficiencyresource, life
(10-30)% increased Charm Charges gainedcharm
(10-30)% increased Life Recovery from Flasksflask, resource, life
(100-150)% increased Armour and Energy Shielddefences, armour, energy shield
(100-150)% increased Elemental Damage with Attackselemental damage, has attack mod, damage, elemental, fire, cold, lightning
(100-150)% increased Evasion Rating while Sprinting
(12-16)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
(120-200)% increased Critical Hit Chance if you haven't dealt a Critical Hit Recentlycritical
(13-17)% increased Mana Cost Efficiencyresource, mana
(15-25)% increased Deflection Ratingdefences, evasion
(15-25)% increased Deflection Rating while moving
(15-25)% increased Flammability Magnitudeelemental, fire, ailment
(15-30)% chance to gain a Power, Frenzy, or Endurance Charge on killendurance charge, frenzy charge, power charge
(15-30)% increased Life Flask Charges gainedflask
(15-30)% increased Presence Area of Effectaura
(150-300)% increased Evasion and Energy Shielddefences, evasion, energy shield
(16-24)% increased Projectile Speedspeed
(20-10)% less Armour, Evasion and Energy Shielddefences
(20-10)% less Damagedamage
(20-10)% less maximum Liferesource, life
(20-10)% less maximum Manaresource, mana
(20-10)% less Movement Speedspeed
(20-10)% less Spirit
(20-25)% increased amount of Life Leechedresource, life
(20-30)% increased amount of Life Leechedresource, life
(20-30)% increased chance to inflict Ailmentsailment
(20-30)% increased Cost Efficiency
(20-30)% increased Flask Charges gainedflask
(20-30)% increased Mana Cost Efficiencyresource, mana
(20-30)% increased Stun Threshold
(20-30)% increased Surrounded Area of Effect
(20-40)% increased effect of Arcane Surge on youresource, mana, caster
(20-40)% increased Ignite Magnitudeelemental damage, damage, elemental, fire, ailment
(20-40)% increased Magnitude of Chill you inflictelemental, cold, ailment
(20-40)% increased Magnitude of Shock you inflictelemental, lightning, ailment
(20-40)% of Leech is Instant
(20-60)% increased Surrounded Area of Effect
(25-50)% increased Life Recovery from Flasksflask, resource, life
(25-50)% increased Presence Area of Effectaura
(25-50)% of Spell Mana Cost Converted to Life Costresource, life, caster
(26-40)% increased Ignite Magnitudeelemental damage, damage, elemental, fire, ailment
(30-40)% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently
(30-40)% increased Magnitude of Poison you inflict while Poisoned
(30-50)% chance to grant Volatility on Critical Hit
(30-50)% chance to inflict Exposure on Hit
(30-50)% increased chance to inflict Bleeding
(30-60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
(300-400)% increased Physical Damagephysical damage, damage, physical, attack
(33-66)% faster start of Energy Shield Rechargedefences, energy shield
(40-60)% increased Ice Crystal Life
(5-10)% chance for Slam Skills you use yourself to cause an additional Aftershock
(5-10)% chance for Spell Skills to fire 2 additional Projectilescaster
(5-10)% chance for Spell Skills to fire 8 additional Projectiles in a circle
(5-10)% Global chance to Blind Enemies on Hit
(5-10)% increased Attributesattribute
(5-10)% increased maximum Liferesource, life
(5-10)% increased maximum Liferesource, life
(5-10)% increased maximum Liferesource, life
(5-10)% increased maximum Liferesource, life
(5-10)% increased Quantity of Gold Dropped by Slain Enemiesdrop
(5-10)% increased Strengthattribute
(5-10)% of Damage taken Recouped as Liferesource, life
(5-10)% of Damage Taken Recouped as Life, Mana and Energy Shield
(5-10)% of Thorns Damage Leeched as Life
(50-100)% of Volatility Physical Damage Taken as Cold Damage
(50-25)% reduced effect of Shock on youelemental, lightning, ailment
(6-10)% of Damage taken Recouped as Manaresource, life, mana
(6-12)% increased Attack Speedattack, speed
(60-40)% reduced Poison Duration on youpoison, chaos, ailment
(60-80)% increased Chaos Damagechaos damage, damage, chaos
(8-15)% increased Life Cost Efficiencyresource, life
+(1-2) to Level of all Minion Skillsminion, gem
+(1-60)% to Chaos Resistancechaos resistance, chaos, resistance
+(100-150) to Armourdefences, armour
+(100-150) to Evasion Rating while on Low Lifedefences, evasion
+(100-150) to maximum Energy Shielddefences, energy shield
+(100-200) to Armourdefences, armour
+(100-200) to Evasion Ratingdefences, evasion
+(150-200) to Evasion Ratingdefences, evasion
+(16-26)% to Chaos Resistancechaos resistance, chaos, resistance
+(17-23) to all Attributesattribute
+(2-4) to Level of all Fire Skillselemental, fire, gem
+(2-4) to Level of all Skillsgem
+(2-4)% to Critical Hit Chanceattack, critical
+(220-320) to Armourdefences, armour
+(260-400) to Armourdefences, armour
+(3-5) to Level of all Curse Skillsgem
+(3-5)% to Critical Hit Chanceattack, critical
+(30-30) to maximum Energy Shielddefences, energy shield
+(33-66)% of Armour also applies to Elemental Damagedefences, armour, elemental
+(40-50) to Spirit
+(5-10)% to Quality of all Skillsgem
+(50-150) to Evasion Ratingdefences, evasion
+(50-150) to maximum Energy Shielddefences, energy shield
+(50-80) to maximum Energy Shielddefences, energy shield
+(60-100) to maximum Energy Shielddefences, energy shield
+(60-60)% to Lightning Resistanceelemental resistance, lightning resistance, elemental, lightning, resistance
+(60-75) to Armourdefences, armour
+(60-80) to maximum Liferesource, life
+(66-100) to maximum Energy Shielddefences, energy shield
+(70-100) to Evasion Ratingdefences, evasion
+(70-100) to maximum Energy Shielddefences, energy shield
+(70-100) to maximum Liferesource, life
+(8-10) maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
+(90-120) to maximum Energy Shielddefences, energy shield
+1 to Level of all Chaos Skillschaos, gem
+1 to Level of all Fire Skillselemental, fire, gem
+50 to Spirit
1% increased Energy Shield Recharge Rate per 4 Strength
10% chance when you gain a Power Charge to gain an additional Power Charge
10% of Damage is taken from Mana before Liferesource, life, mana
100% reduced Presence Area of Effectaura
25% increased Attack and Cast Speed if you've summoned a Totem Recently
25% increased Attack Speedattack, speed
25% increased Flammability Magnitudeelemental, fire, ailment
25% increased Mana Cost Efficiencyresource, mana
25% of Damage is taken from Mana before Life while not on Low Mana
5% of Spell Damage Leeched as Life
50% chance to gain an additional random Charge when you gain a Charge
Adds (40-60) to (70-90) Physical Damagephysical damage, damage, physical, attack
Adds (65-73) to (83-91) Physical Damagephysical damage, damage, physical, attack
Arrows Pierce an additional Targetattack
Burning Enemies you kill have a (5-10)% chance to Explode, dealing a · tenth of their maximum Life as Fire Damage
Charms gain 0.5 charges per Secondcharm
Damage Penetrates (10-20)% Lightning Resistanceelemental damage, damage, elemental, lightning
Eat a Soul when you Hit a Unique Enemy, no more than once every 0.5 seconds
Elemental Ailments other than Freeze you inflict are Reflected to you
Gain (25-40)% of Damage as Extra Fire Damageelemental damage, damage, elemental, fire
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Glancing Blowsblock
Hits have (15-30)% chance to treat Enemy Monster Elemental Resistance values as inverted
Hits with this Weapon have Culling Strike against Bleeding Enemies
Increases and Reductions to Light Radius also apply to Area of Effect at (25-50)% of their value
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (20-30)%
Leech (4-6)% of Physical Attack Damage as Manaresource, mana, physical, attack
Life Regeneration is applied to Energy Shield insteaddefences, resource, life, energy shield
Lose (2.5-5)% of maximum Life per second
Meta Skills gain 25% increased Energy while on Full Mana
Non-Channelling Spells deal 6% increased Damage per 100 maximum Mana
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Mana
Non-Channelling Spells have 3% increased Magnitude of Ailments per 100 maximum Life
Projectiles have (50-75)% chance to Fork if you've dealt a Melee Hit in the past eight seconds
Recover (0.5-1)% of maximum Life per Poison affecting Enemies you Kill
Recover (1-2)% of maximum Mana on Killresource, mana
Recover (2-5)% of maximum Mana when you consume a Power Charge
Regenerate (0.5-1.5)% of maximum Life per second while Surroundedresource, life
Regenerate (1-3)% of maximum Life per secondresource, life
Regenerate (1.5-3)% of maximum Life per secondresource, life
Regenerate (2-3)% of maximum Life per second while on Low Liferesource, life
Regenerate 3% of maximum Life per second while Ignited
Remove Bleeding when you use a Life Flask
Skills have (10-15)% chance to not remove Charges but still count as consuming them
Skills have (5-10)% chance to not remove Elemental Infusions but still count as consuming them
Targets can be affected by +1 of your Poisons at the same time
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%elemental

Every modifier cultivation can replace

The 236 unique-item modifiers the orb is allowed to take away, of 242 listed — 6 render no display text. A line here can be replaced on some unique; a line absent from it never is.

ModifierType
-(12-6)% to amount of Damage Prevented by Deflection
-(20-10) to Strengthattribute
(10-15)% increased Block chanceblock
(10-15)% increased Cast Speedcaster speed, caster, speed
(10-15)% increased maximum Manaresource, mana
(10-16)% increased Attack Speedattack, speed
(10-20) Life Regeneration per secondflat life regen, resource, life
(10-20)% increased Cast Speedcaster speed, caster, speed
(10-20)% increased maximum Liferesource, life
(10-20)% increased Rarity of Items founddrop
(10-20)% increased Rarity of Items founddrop
(10-30)% increased Charm Charges usedcharm
(100-120)% increased Physical Damagephysical damage, damage, physical, attack
(100-150)% increased Armourdefences, armour
(100-150)% increased Armour and Evasiondefences, armour, evasion
(100-150)% increased Energy Shielddefences, energy shield
(100-150)% increased Energy Shielddefences, energy shield
(100-150)% increased Evasion and Energy Shielddefences, evasion, energy shield
(100-150)% increased Physical Damagephysical damage, damage, physical, attack
(100-200)% increased Energy Shielddefences, energy shield
(120-160)% increased Energy Shielddefences, energy shield
(120-180)% increased Armour and Energy Shielddefences, armour, energy shield
(120-180)% increased Armour and Evasiondefences, armour, evasion
(120-180)% increased Evasion and Energy Shielddefences, evasion, energy shield
(15-20)% increased Movement Speedspeed
(15-25)% chance to cause Bleeding on Hitbleed, physical, attack, ailment
(150-200)% increased Armourdefences, armour
(20-10)% less Armour, Evasion and Energy Shielddefences
(20-10)% less Damagedamage
(20-10)% less maximum Liferesource, life
(20-10)% less maximum Manaresource, mana
(20-10)% less Movement Speedspeed
(20-10)% less Spirit
(20-30)% chance to Poison on Hitailment
(20-30)% chance to Poison on Hitailment
(20-30)% increased Critical Hit Chancecritical
(20-30)% increased Mana Regeneration Rateresource, mana
(20-30)% increased Projectile Speedspeed
(20-30)% increased Spell Damagecaster damage, damage, caster
(200-300)% increased Armourdefences, armour
(200-300)% increased Energy Shielddefences, energy shield
(200-300)% increased Evasion Ratingdefences, evasion
(25-30) to (35-40) Physical Thorns damagephysical damage, damage, physical
(25-40)% chance to Aggravate Bleeding on Hitbleed, physical, attack, ailment
(30-20)% reduced Totem Liferesource, life
(30-40)% increased Life and Mana Recovery from Flasksflask, resource, life, mana
(30-50)% faster start of Energy Shield Rechargedefences, energy shield
(30-50)% increased Armour and Energy Shielddefences, armour, energy shield
(30-50)% increased Critical Hit Chancecritical
(30-50)% increased Critical Hit Chance for Spellscaster critical, caster, critical
(30-50)% increased Critical Spell Damage Bonuscaster critical, caster, critical
(30-50)% increased Energy Shield Recharge Ratedefences, energy shield
(30-50)% increased Evasion and Energy Shielddefences, evasion, energy shield
(30-50)% increased Mana Regeneration Rateresource, mana
(30-50)% increased Rarity of Items founddrop
(300-400)% increased Armourdefences, armour
(333-666)% increased Armour and Energy Shielddefences, armour, energy shield
(4-6)% increased Attack Speedattack, speed
(40-30)% reduced Presence Area of Effectaura
(40-60)% increased Evasion Ratingdefences, evasion
(40-60)% increased Evasion Ratingdefences, evasion
(5-10) Life Regeneration per secondflat life regen, resource, life
(50-100)% increased Armour and Evasiondefences, armour, evasion
(6-10) Life Regeneration per secondflat life regen, resource, life
(6-12)% increased Cast Speedcaster speed, caster, speed
(60-100)% increased Energy Shielddefences, energy shield
(60-80)% increased Evasion and Energy Shielddefences, evasion, energy shield
(60-80)% increased Evasion and Energy Shielddefences, evasion, energy shield
(60-80)% increased Evasion Ratingdefences, evasion
(60-80)% increased Presence Area of Effectaura
(66-333)% increased effect of Socketed Soul Cores
(7-13)% increased Attack Speedattack, speed
(8-12) Life Regeneration per secondflat life regen, resource, life
(8-12)% increased Attack Speedattack, speed
(80-120)% increased Armour and Energy Shielddefences, armour, energy shield
(80-120)% increased Armour, Evasion and Energy Shielddefences, armour, evasion, energy shield
(80-120)% increased Evasion Ratingdefences, evasion
(90-120)% increased Physical Damagephysical damage, damage, physical, attack
+(10-10) to Maximum Rage
+(10-15) to all Attributesattribute
+(10-15) to all Attributesattribute
+(10-20) to all Attributesattribute
+(10-20) to Intelligenceattribute
+(10-20)% to all Elemental Resistancescold resistance, elemental resistance, fire resistance, lightning resistance, elemental, fire, cold, lightning, resistance
+(10-30) to Strengthattribute
+(100-150) to Accuracy Ratingattack
+(100-150) to maximum Liferesource, life
+(100-150) to maximum Liferesource, life
+(100-150) to maximum Liferesource, life
+(100-150) to Stun Threshold
+(13-17)% to Chaos Resistancechaos resistance, chaos, resistance
+(13-17)% to Chaos Resistancechaos resistance, chaos, resistance
+(13-17)% to Chaos Resistancechaos resistance, chaos, resistance
+(15-25)% to Block chanceblock
+(150-200) to Armourdefences, armour
+(17-23)% to Chaos Resistancechaos resistance, chaos, resistance
+(17-23)% to Chaos Resistancechaos resistance, chaos, resistance
+(17-23)% to Chaos Resistancechaos resistance, chaos, resistance
+(17-23)% to Chaos Resistancechaos resistance, chaos, resistance
+(20-25)% to Fire Resistanceelemental resistance, fire resistance, elemental, fire, resistance
+(20-25)% to Fire Resistanceelemental resistance, fire resistance, elemental, fire, resistance
+(20-30) to Dexterityattribute
+(20-30) to Intelligenceattribute
+(20-30) to Intelligenceattribute
+(20-30) to Intelligenceattribute
+(20-30) to Intelligenceattribute
+(20-30) to Strengthattribute
+(20-30)% to Fire Resistanceelemental resistance, fire resistance, elemental, fire, resistance
+(20-30)% to Lightning Resistanceelemental resistance, lightning resistance, elemental, lightning, resistance
+(3-5) to Level of all Corrupted Spell Skill Gemsgem
+(30-30)% to Cold Resistancecold resistance, elemental resistance, elemental, cold, resistance
+(30-30)% to Fire Resistanceelemental resistance, fire resistance, elemental, fire, resistance
+(30-30)% to Lightning Resistanceelemental resistance, lightning resistance, elemental, lightning, resistance
+(40-50) to Intelligenceattribute
+(40-60) to maximum Energy Shielddefences, energy shield
+(40-60) to maximum Energy Shielddefences, energy shield
+(40-60) to maximum Manaresource, mana
+(5-10) to Intelligenceattribute
+(50-150) to maximum Liferesource, life
+(50-150) to maximum Manaresource, mana
+(50-70) to maximum Manaresource, mana
+(60-100) to Accuracy Ratingattack
+(60-100) to maximum Liferesource, life
+(60-100) to maximum Liferesource, life
+(60-100) to maximum Manaresource, mana
+(60-100) to maximum Manaresource, mana
+(60-80) to maximum Liferesource, life
+(60-80) to maximum Liferesource, life
+(60-80) to maximum Liferesource, life
+(60-90) to maximum Liferesource, life
+(7-13) to all Attributesattribute
+(7-17)% to Chaos Resistancechaos resistance, chaos, resistance
+(70-100) to maximum Liferesource, life
+(80-120) to maximum Liferesource, life
+(80-120) to maximum Liferesource, life
+1 to maximum number of Summoned Totems
+1 to Maximum Power Chargespower charge
+10 to Strengthattribute
+100% of Armour also applies to Lightning Damagedefences, armour, elemental, lightning
+15 to Intelligenceattribute
+25% chance to be Poisonedpoison, chaos, ailment
+25% to Fire Resistance while on Low Lifeelemental resistance, fire resistance, elemental, fire, resistance
+5% to Maximum Fire Resistanceelemental resistance, fire resistance, elemental, fire, resistance
+75 to Spirit
10% increased Mana Cost of Skillsresource, mana
10% of Damage taken bypasses Energy Shield
10% of Physical damage dealt by your Hits causes Blood Loss
10% of Spell Damage Leeched as Life
12% increased Critical Damage Bonus per Power Chargedamage, critical
20% chance to gain a Power Charge on Hitpower charge
20% of Elemental damage from Hits taken as Chaos damageelemental, chaos
20% reduced Movement Speedspeed
25% increased Attack Speed while on Full Manaattack, speed
25% increased Light Radius
30% increased Light Radius
30% increased Movement Speedspeed
5% increased Experience gain
50% increased Attribute Requirements
50% increased Strength Requirement
50% of Charges consumed by used Charms are granted to your Life Flaskscharm
Adds (14-26) to (27-32) Physical Damagephysical damage, damage, physical, attack
Adds (33-41) to (47-53) Fire Damageelemental damage, damage, elemental, fire, attack
Adds (7-11) to (14-20) Physical Damage to Attacksphysical damage, damage, physical, attack
Adds (83-97) to (123-153) Fire Damageelemental damage, damage, elemental, fire, attack
Adds 1 to (193-207) Lightning Damageelemental damage, damage, elemental, lightning, attack
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the targetailment
All Damage from Hits Contributes to Poison Magnitude
Attack Projectiles Return if they Pierced at least (2-4) timesattack
Can be modified while Corrupted
Cannot be Light Stunned by Deflected Hits
Cannot be Poisonedpoison, chaos, ailment
Chaos Resistance is zerochaos resistance, chaos, resistance
Copy a random Modifier from each enemy in your Presence when · you Shapeshift to an Animal form · Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Corrupted Blood cannot be inflicted on youbleed, physical, ailment
Curses you inflict are reflected back to you
Enemies in your Presence have Lightning Resistance equal to yourselemental damage, damage, elemental, lightning
Equipment and Skill Gems have 50% reduced Attribute Requirements
Equipment has no Attribute Requirements
Everlasting Sacrificedefences, resistance
Excess Life Recovery from Leech is applied to Energy Shield
Gain (10-15)% of maximum Life as Extra maximum Energy Shielddefences, energy shield
Gain (3-6) Rage on Hit
Gain 30 Life per enemy killedresource, life
Gain a random Charge on reaching Maximum Rage, no more than once every (3-6) seconds
Gain an additional Charge when you gain a Charge
Gain Deflection Rating equal to (24-32)% of Evasion Ratingdefences, evasion
Gain Deflection Rating equal to (40-60)% of Evasion Ratingdefences, evasion
Gain Deflection Rating equal to (40-60)% of Evasion Ratingdefences, evasion
Has no Attribute Requirements
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of · your maximum Life as Physical damage per secondblock, physical
Inflicts a random Curse on you when your Totems die, ignoring Curse limitcaster, curse
Leech from Critical Hits is instantcritical
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Life Recharges
Life Recovery from Flasks is instant
Lightning Resistance does not affect Lightning damage takenelemental resistance, lightning resistance, elemental, lightning, resistance
Lose all Power Charges on reaching maximum Power Chargespower charge
Lose all Rage on reaching Maximum Rage
Non-Channelling Spells cost an additional 6% of your maximum Liferesource, life, caster
Non-Channelling Spells deal 6% increased Damage per 100 maximum Lifecaster
Non-Channelling Spells have 3% increased Critical Hit Chance per 100 maximum Lifecaster critical, caster, critical
Projectiles deal (42-64)% increased Damage with Hits for each time they have Pierceddamage
Projectiles from Spells cannot Pierce
Projectiles have (42-64)% increased Critical Hit chance for each time they have Piercedcritical
Regenerate 0.05 Life per second per Maximum Energy Shield
Regenerate 3% of maximum Life per secondresource, life
Regenerate 3% of maximum Life per second while on Low Liferesource, life
Require (4-2) fewer enemies to be Surrounded
Right ring slot: Projectiles from Spells cannot Fork
Right ring slot: Projectiles from Spells Chain +1 times
Sacrifice (5-15)% of maximum Life to gain that much Energy Shield when you Cast a Spelldefences, resource, life, energy shield
Shocks you when you reach maximum Power Chargeselemental, lightning, ailment
Skill Gems have no Attribute Requirements
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costsresource, life
Skills Gain 100% of Mana Cost as Extra Life Cost
Soul Eater
Spells which cost Life Gain (80-120)% of Damage as Extra Physical Damagecaster damage, physical damage, damage, physical, caster
Targets can be affected by +1 of your Poisons at the same time
This item gains bonuses from Socketed Soul Cores as though it was also a Helmet
This item gains bonuses from Socketed Soul Cores as though it was also a Shield
This item gains bonuses from Socketed Soul Cores as though it was also Boots
This item gains bonuses from Socketed Soul Cores as though it was also Gloves
This Weapon's Critical Hit Chance is 100%
Vaal Pactresource, life
You are considered on Low Life while at 75% of maximum Life or below instead
You cannot be Chilled for 6 seconds after being Chilledelemental, cold, ailment
You cannot be Chilled or Frozen
You cannot be Frozen for 6 seconds after being Frozenelemental, cold, ailment
You cannot be Ignited for 6 seconds after being Ignitedelemental, fire, ailment
You cannot be Shocked for 6 seconds after being Shockedelemental, lightning, ailment
You count as on Full Mana while at 90% of maximum Mana or above
You count as on Low Life while at 35% of maximum Mana or below
You count as on Low Mana while at 35% of maximum Life or below
You lose 5% of maximum Energy Shield per second

Modifiers that add or boost it

Waystone and tablet modifiers that put this content into your maps or make it richer. The full pools live on the Atlas pages.

ModifierEffectRolls on
(10-25)% chance to add a Vaal Beacon Unique Monster to the MapTablet
(10-30)% increased Pack Size for Monsters around Vaal Beacons in MapTablet
(25-50)% increased chance Vaal Beacons summon additional MonstersTablet
(30-60)% chance for an extra packs of Monsters around Vaal Beacons in MapTablet
(30-60)% increased chance Vaal Beacon Chests are Rare in MapTablet
(5-10)% chance to gain an additional Crystal from Vaal Beacons in MapTablet
1 extra pack of Monsters around Vaal Beacons in MapTablet
Adds Vaal Beacons to a Map, 10 uses remainingTablet
+20% Monster Physical Damage Reduction, +20% Monster Elemental Resistances, +15% Monster Chaos ResistanceWaystone
+30% Monster Physical Damage Reduction, +30% Monster Elemental Resistances, +20% Monster Chaos ResistanceWaystone
+40% Monster Physical Damage Reduction, +40% Monster Elemental Resistances, +25% Monster Chaos ResistanceWaystone
0% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial ChambersWaystone
0% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion BarracksWaystone
0% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy LabsWaystone
10% increased Magic MonstersWaystone
10% increased Monster Cast Speed, 10% increased Monster Attack SpeedWaystone
10% increased Monster DamageWaystone
10% increased number of Monster PacksWaystone
10% increased Pack SizeWaystone
10% increased Quantity of Items foundWaystone
12% increased Rarity of Items found, 6% increased Quantity of Items found, 3% increased Pack SizeWaystone
15% increased Monster Cast Speed, 15% increased Monster Attack SpeedWaystone
15% increased Monster DamageWaystone
15% increased Quantity of Items foundWaystone
20% increased Magic MonstersWaystone
20% increased Monster Cast Speed, 20% increased Monster Attack SpeedWaystone
20% increased Monster DamageWaystone
20% increased Pack SizeWaystone
20% increased Quantity of Items found, Unique Boss has 15% increased LifeWaystone
20% increased Rarity of Items foundWaystone
20% less effect of Curses on MonstersWaystone
20% more Monster LifeWaystone
30% increased Magic MonstersWaystone
30% increased Monster Cast Speed, 30% increased Monster Attack SpeedWaystone
30% increased Pack SizeWaystone
4% increased Rarity of Items found, 2% increased Quantity of Items found, 1% increased Pack SizeWaystone
40% increased Quantity of Items found, Unique Boss has 25% increased LifeWaystone
40% increased Rarity of Items foundWaystone
40% less effect of Curses on MonstersWaystone
40% more Monster LifeWaystone
5% increased Quantity of Items foundWaystone
5% increased Rarity of Items Dropped by MonstersWaystone
60% increased Quantity of Items found, Unique Boss has 35% increased LifeWaystone
60% increased Rarity of Items Dropped by Monsters, 50% increased Gold found in this AreaWaystone
60% increased Rarity of Items foundWaystone
60% less effect of Curses on MonstersWaystone
60% more Monster LifeWaystone
8% increased amount of Rare ChestsWaystone
8% increased Magic MonstersWaystone
8% increased Rare MonstersWaystone
8% increased Rarity of Items found, 4% increased Quantity of Items found, 2% increased Pack SizeWaystone
Area contains 3 additional Azmeri SpiritsWaystone
Area contains 5 additional Azmeri SpiritsWaystone
Area contains Vaal BeaconsWaystone
Breaches open and close 10% fasterWaystone
Breaches open and close 20% fasterWaystone
Chests have 8% more Item RarityWaystone
Construct Monsters have 8% increased EffectivenessWaystone
Each Legion contains a War Hoard, Each Legion is accompanied by a GeneralWaystone
Monsters deal 50% of Physical Damage as Extra FireWaystone
Monsters deal 50% of Physical Damage as Extra LightningWaystone
Monsters deal 70% of Physical Damage as Extra FireWaystone
Monsters deal 70% of Physical Damage as Extra LightningWaystone
Monsters deal 90% of Physical Damage as Extra FireWaystone
Monsters deal 90% of Physical Damage as Extra LightningWaystone
Monsters drop items 1 Level higherWaystone
Monsters grant 5% increased ExperienceWaystone
Monsters have 100% increased Area of EffectWaystone
Monsters have 200% increased Critical Hit Chance, Monsters have +35% Critical Damage BonusWaystone
Monsters have 300% increased Critical Hit Chance, Monsters have +40% Critical Damage BonusWaystone
Monsters have 400% increased Critical Hit Chance, Monsters have +45% Critical Damage BonusWaystone
Monsters have 45% increased Area of EffectWaystone
Monsters have 70% increased Area of EffectWaystone
Monsters Poison on HitWaystone
Normal Monsters in this Area Regenerate 4% of maximum Life per second, Magic Monsters in this Area Regenerate 3% of maximum Life per second, Rare Monsters in this Area Regenerate 2% of maximum Life per second, Non-Unique Monsters in this Area Regenerate 0% of maximum Life per secondWaystone
Normal Monsters in this Area Regenerate 6% of maximum Life per second, Magic Monsters in this Area Regenerate 4.5% of maximum Life per second, Rare Monsters in this Area Regenerate 3% of maximum Life per second, Non-Unique Monsters in this Area Regenerate 0% of maximum Life per secondWaystone
Normal Monsters in this Area Regenerate 8% of maximum Life per second, Magic Monsters in this Area Regenerate 6% of maximum Life per second, Rare Monsters in this Area Regenerate 4% of maximum Life per second, Non-Unique Monsters in this Area Regenerate 0% of maximum Life per secondWaystone
Rare Monsters have 8% increased chance of Monster ModifiersWaystone
Rare Monsters have 8% increased EffectivenessWaystone
Unique Monsters have 5% increased EffectivenessWaystone

Common questions

What are Vaal Beacons in Path of Exile 2?

Vaal Beacons are Incursion's in-map encounter. You energise them where you find them, and each one you energise yields an Energised Crystal. 6 Energised Crystals are required to activate the Temple Console

How do you get into Atziri's Temple?

Energise beacons until you hold six Energised Crystals, then use the Temple Console in the Vaal Ruins. That consumes them and offers a selection of rooms to place.

What does a Vaal Cultivation Orb do in Path of Exile 2?

It has two entirely different effects depending on the unique you use it on. Replaces up to 2 modifiers on a Corrupted Vaal Unique. Replaces other Uniques with a Corrupted Unique of the same Item Class. It can only be used once on an item. A cultivated Vaal unique draws from a pool of 179 modifiers, and the 236 modifiers it is allowed to replace are a fixed list — both are on this page. Which outcome a specific unique can roll, and how likely each is, is not published by the game.

What do temple rooms do?

Each room changes the finished temple — more monsters, better chests, richer rewards — and each has 4 tiers, renaming and strengthening as it is upgraded. Some rooms instead give you a workbench that applies a specific Vaal currency.