PoE 2 Ref

Delirium

Walk into the fog, and take the deal it offers

Area contains a Delirium Mirror

Touching the mirror floods the area with fog. Everything inside it is harder and worth more, and the deeper you push the better it pays — so the whole mechanic is a bet on how far in you can afford to go.

In-map objective
Activate the Delirium Mirror
Waves in a Simulacrum
7
Simulacrum entry
Requires enough accumulated delirium (fog tier 6+)
Pinnacle boss
The Raven Trickster
Fought at The Withered Willow at area level 79
Simulacrum
Simulacrum of Delusion (area level 80)

How it shows up on the Atlas

Delirium

Area contains a Delirium Mirror

Simulacrum

Contains a manifestation of Delirium

Distilled Emotions

Delirium's reward currency. Instil them into an item to add its modifier. The Ancient versions are the Time-Lost variants of the same ladder.

EmotionKindDrops fromEffect
Diluted Liquid GreedStandard1Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Diluted Liquid GuiltStandard1Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Diluted Liquid IreStandard1Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Liquid DespairStandard1Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Liquid DisgustStandard1Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Liquid EnvyStandard1Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Liquid ParanoiaStandard1Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Concentrated Liquid FearStandard69Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Concentrated Liquid SufferingStandard73Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Concentrated Liquid IsolationStandard77Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Potent Liquid ContemptPotent65Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Potent Liquid FerocityPotent65Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Potent Liquid MelancholyPotent65Removes a random modifer and Augments a Rare Basic Jewel with a new guaranteed Crafted modifier
Ancient Diluted Liquid GreedAncient1Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Diluted Liquid GuiltAncient1Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Diluted Liquid IreAncient1Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Liquid DespairAncient1Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Liquid DisgustAncient1Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Liquid EnvyAncient1Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Liquid ParanoiaAncient1Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Potent Liquid ContemptAncient65Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Potent Liquid FerocityAncient65Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Potent Liquid MelancholyAncient65Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Concentrated Liquid FearAncient69Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Concentrated Liquid SufferingAncient73Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier
Ancient Concentrated Liquid IsolationAncient77Removes a random modifer and Augments a Rare Time-Lost Jewel with a new guaranteed Crafted modifier

Simulacrum wave modifiers

Modifiers a Simulacrum wave can carry, and the waves they can appear on. The column semantics come straight from the wave-mod table's own minimum/maximum wave fields.

ModifierEffectAppears on
Monsters deal 15% of Damage as Extra Chaos, 25% increased Quantity of Items foundWaves 1–8
15% increased Monster Damage, 60% more Rarity of Items found in this AreaWaves 1–8
Monsters have 15% increased Skill Speed, 60% more Rarity of Items found in this AreaWaves 1–8
Monsters have 100% increased Critical Hit Chance, 60% more Rarity of Items found in this AreaWaves 1–8
Monsters deal 20% of Damage as Extra Fire, 60% more Rarity of Items found in this AreaWaves 1–8
Monsters deal 20% of Damage as Extra Cold, 60% more Rarity of Items found in this AreaWaves 1–8
Monsters deal 20% of Damage as Extra Lightning, 60% more Rarity of Items found in this AreaWaves 1–8
Monsters have 50% more EffectivenessWaves 1–8
100% more Magic and Rare Monsters, Rare Monsters have 100% more chance of Monster ModifiersWaves 1–8
Rare Monsters have 100% increased chance of Monster ModifiersWaves 1–8
20% more Monster Life, Monsters grant 60% increased ExperienceWaves 1–8
Monsters gain 15% of maximum Life as Extra maximum Energy Shield, Monsters are Armoured, Monsters are Evasive, Monsters grant 60% increased ExperienceWaves 1–8
+30% Monster Elemental Resistances, Monsters grant 60% increased ExperienceWaves 1–8
Monsters have 50% increased Stun Threshold, Monsters have 50% increased Ailment Threshold, Monsters grant 60% increased ExperienceWaves 1–8

Opening the pinnacle encounter

Splinters stack into an entry to Simulacrum of Delusion (area level 80). Paying more opens a harder version of the same fight.

DifficultySimulacrum SplintersOpens
Base50Simulacrum of Delusion (level 80)
Tier 2100Simulacrum of Delusion (level 80)
Tier 3150Simulacrum of Delusion (level 80)

Delirium in your maps

Open the Delirium Mirror. The fog rolls out from the mirror and everything inside it gets harder and drops more the deeper you go — the encounter ends when you leave the fog or end it yourself.

  • Delirium Fog — Players in area are a rising Delirious
  • Grand Mirror — Contains a reflection of the Map Boss
  • Simulacrum requires more Delirousness to enter

Modifiers that add or boost it

Waystone and tablet modifiers that put this content into your maps or make it richer. The full pools live on the Atlas pages.

ModifierEffectRolls on
of the Simulacrum(15-30)% increased Stack size of Simulacrum Splinters found in AreaTablet
Adds a Mirror of Delirium to a Map, 10 uses remainingTablet
Adds a Mirror of Delirium to a Map, 5 uses remainingTablet
of PhobiaDelirium Encounters in Area are (15-30)% more likely to spawn Unique BossesTablet
of MadnessDelirium Fog in Area applies (15-30)% increased Deliriousness to PlayersTablet
of the UnendingDelirium Fog in Area dissipates (30-20)% slowerTablet
of EternityDelirium Fog in Area lasts (6-12) additional seconds before dissipatingTablet
of MirrorsDelirium Fog in Area spawns (15-30)% increased Fracturing MirrorsTablet
of ShatteringDelirium Fog in Map spawns (12-26)% increased MirrorShardsTablet
Delirium Fog in your Maps never dissipatesTablet
of PersecutionDelirium Monsters in Area have (15-30)% increased Pack SizeTablet
of Freeze TimeSlaying Rare Monsters in Area pauses the Delirium Mirror Timer for (3-5) secondsTablet
(15-19)% increased Monster DamageWaystone
(20-24)% increased Monster DamageWaystone
(20-24)% more Monster LifeWaystone
(25-29)% more Monster LifeWaystone
(25-30)% increased Monster DamageWaystone
(30-35)% more Monster LifeWaystone
(36-40)% more Monster LifeWaystone
+0 to Level of dropped Reward Items, 0% increased Experience gainWaystone
0% increased Monster Attack Speed, Monsters have 10% chance to Maim on Hit with AttacksWaystone
0% increased Monster Attack Speed, Monsters have 25% chance to Maim on Hit with AttacksWaystone
0% increased Monster Cast Speed, Monsters have 10% chance to Hinder on Hit with SpellsWaystone
0% increased Monster Cast Speed, Monsters have 25% chance to Hinder on Hit with SpellsWaystone
12% increased Monster Movement Speed, 12% increased Monster Cast Speed, 12% increased Monster Attack SpeedWaystone
16% increased Monster Movement Speed, 16% increased Monster Cast Speed, 16% increased Monster Attack SpeedWaystone
40% less effect of Curses on Monsters, Monsters have 20% chance to inflict a random Hex on HitWaystone
50% less effect of Curses on Monsters, Monsters have 50% chance to inflict a random Hex on HitWaystone
66% less effect of Curses on Monsters, Monsters inflict a random Hex on HitWaystone
8% increased Monster Movement Speed, 8% increased Monster Cast Speed, 8% increased Monster Attack SpeedWaystone
All Damage from Monsters' Hits Contributes to Chill MagnitudeWaystone
All Damage from Monsters' Hits Contributes to Shock ChanceWaystone
All Monster Damage from Hits always IgnitesWaystone
Areas contain a Mirror of DeliriumWaystone
Monsters deal (101-110)% of Physical Damage as Extra Cold, +(51-80)% Monster Cold ResistanceWaystone
Monsters deal (101-110)% of Physical Damage as Extra Fire, +(51-80)% Monster Fire ResistanceWaystone
Monsters deal (101-110)% of Physical Damage as Extra Lightning, +(51-80)% Monster Lightning ResistanceWaystone
Monsters deal (15-19)% of Physical Damage as Extra Chaos, +20% Monster Chaos ResistanceWaystone
Monsters deal (15-19)% of Physical Damage as Extra Chaos, Monster Damage penetrates 5% of Chaos ResistanceWaystone
Monsters deal (15-19)% of Physical Damage as Extra Chaos, Monsters Poison on HitWaystone
Monsters deal (20-24)% of Physical Damage as Extra Chaos, +30% Monster Chaos ResistanceWaystone
Monsters deal (20-24)% of Physical Damage as Extra Chaos, Monster Damage penetrates 7% of Chaos ResistanceWaystone
Monsters deal (20-24)% of Physical Damage as Extra Chaos, Monsters Poison on HitWaystone
Monsters deal (25-30)% of Physical Damage as Extra Chaos, +40% Monster Chaos ResistanceWaystone
Monsters deal (25-30)% of Physical Damage as Extra Chaos, Monster Damage penetrates 10% of Chaos ResistanceWaystone
Monsters deal (25-30)% of Physical Damage as Extra Chaos, Monsters Poison on HitWaystone
Monsters deal (31-40)% of Physical Damage as Extra Chaos, +(41-60)% Monster Chaos ResistanceWaystone
Monsters deal (60-69)% of Physical Damage as Extra Cold, +30% Monster Cold ResistanceWaystone
Monsters deal (60-69)% of Physical Damage as Extra Cold, Monster Damage penetrates 5% of Cold ResistanceWaystone
Monsters deal (60-69)% of Physical Damage as Extra Cold, Monsters have 33% chance to inflict BrittleWaystone
Monsters deal (60-69)% of Physical Damage as Extra Fire, +30% Monster Fire ResistanceWaystone
Monsters deal (60-69)% of Physical Damage as Extra Fire, Monster Damage penetrates 5% of Fire ResistanceWaystone
Monsters deal (60-69)% of Physical Damage as Extra Fire, Monsters have 33% chance to inflict ScorchWaystone
Monsters deal (60-69)% of Physical Damage as Extra Lightning, +30% Monster Lightning ResistanceWaystone
Monsters deal (60-69)% of Physical Damage as Extra Lightning, Monster Damage penetrates 5% of Lightning ResistanceWaystone
Monsters deal (60-69)% of Physical Damage as Extra Lightning, Monsters have 33% chance to inflict SappedWaystone
Monsters deal (70-79)% of Physical Damage as Extra Cold, +40% Monster Cold ResistanceWaystone
Monsters deal (70-79)% of Physical Damage as Extra Cold, Monster Damage penetrates 7% of Cold ResistanceWaystone
Monsters deal (70-79)% of Physical Damage as Extra Cold, Monsters have 66% chance to inflict BrittleWaystone
Monsters deal (70-79)% of Physical Damage as Extra Fire, +40% Monster Fire ResistanceWaystone
Monsters deal (70-79)% of Physical Damage as Extra Fire, Monster Damage penetrates 7% of Fire ResistanceWaystone
Monsters deal (70-79)% of Physical Damage as Extra Fire, Monsters have 66% chance to inflict ScorchWaystone
Monsters deal (70-79)% of Physical Damage as Extra Lightning, +40% Monster Lightning ResistanceWaystone
Monsters deal (70-79)% of Physical Damage as Extra Lightning, Monster Damage penetrates 7% of Lightning ResistanceWaystone
Monsters deal (70-79)% of Physical Damage as Extra Lightning, Monsters have 66% chance to inflict SappedWaystone
Monsters deal (80-100)% of Physical Damage as Extra Cold, +50% Monster Cold ResistanceWaystone
Monsters deal (80-100)% of Physical Damage as Extra Cold, Monster Damage penetrates 10% of Cold ResistanceWaystone
Monsters deal (80-100)% of Physical Damage as Extra Cold, Monsters inflict BrittleWaystone
Monsters deal (80-100)% of Physical Damage as Extra Fire, +50% Monster Fire ResistanceWaystone
Monsters deal (80-100)% of Physical Damage as Extra Fire, Monster Damage penetrates 10% of Fire ResistanceWaystone
Monsters deal (80-100)% of Physical Damage as Extra Fire, Monsters inflict ScorchWaystone
Monsters deal (80-100)% of Physical Damage as Extra Lightning, +50% Monster Lightning ResistanceWaystone
Monsters deal (80-100)% of Physical Damage as Extra Lightning, Monster Damage penetrates 10% of Lightning ResistanceWaystone
Monsters deal (80-100)% of Physical Damage as Extra Lightning, Monsters inflict SappedWaystone
Monsters fire 2 additional ProjectilesWaystone
Monsters fire 3 additional ProjectilesWaystone
Monsters have (151-200)% increased Critical Hit Chance, Monsters have +(20-30)% Critical Damage Bonus, Monsters take (20-24)% reduced Extra Damage from Critical HitsWaystone
Monsters have (201-250)% increased Critical Hit Chance, Monsters have +(31-40)% Critical Damage Bonus, Monsters take (25-29)% reduced Extra Damage from Critical HitsWaystone
Monsters have (251-300)% increased Critical Hit Chance, Monsters have +(41-50)% Critical Damage Bonus, Monsters take (30-35)% reduced Extra Damage from Critical HitsWaystone
Monsters have (301-330)% increased Critical Hit Chance, Monsters have +(50-60)% Critical Damage Bonus, Monsters take 35% reduced Extra Damage from Critical HitsWaystone
Monsters have (41-50)% chance to remove a Flask Charge on HitWaystone
Monsters have 10% chance to remove Charges on HitWaystone
Monsters have 20% chance to remove a Flask Charge on HitWaystone
Monsters have 40% chance to remove a Flask Charge on HitWaystone
Monsters have 5% chance to remove Charges on HitWaystone
Monsters have 50% chance to Impale with AttacksWaystone
Monsters have 50% chance to inflict BrittleWaystone
Monsters have 50% chance to inflict SappedWaystone
Monsters have 50% chance to inflict ScorchWaystone
Monsters have 60% increased Area of EffectWaystone
Monsters have 75% chance to Impale with AttacksWaystone
Monsters have 80% chance to inflict BrittleWaystone
Monsters have 80% chance to inflict SappedWaystone
Monsters have 80% chance to inflict ScorchWaystone
Monsters have 80% increased Area of EffectWaystone
Monsters have a 15% chance to cause Elemental Ailments on Hit, 33% reduced Effect of Non-Damaging Ailments on MonstersWaystone
Monsters have a 15% chance to cause Elemental Ailments on Hit, Monster Damage Penetrates 5% Elemental ResistancesWaystone
Monsters have a 20% chance to cause Elemental Ailments on Hit, 50% reduced Effect of Non-Damaging Ailments on MonstersWaystone
Monsters have a 20% chance to cause Elemental Ailments on Hit, Monster Damage Penetrates 7% Elemental ResistancesWaystone
Monsters have a 30% chance to cause Elemental Ailments on Hit, 66% reduced Effect of Non-Damaging Ailments on MonstersWaystone
Monsters have a 30% chance to cause Elemental Ailments on Hit, Monster Damage Penetrates 10% Elemental ResistancesWaystone
Monsters Overwhelm 10% Physical Damage Reduction, +25% Monster Physical Damage ReductionWaystone
Monsters Overwhelm 10% Physical Damage Reduction, Monsters have 25% chance to Impale with AttacksWaystone
Monsters Overwhelm 15% Physical Damage Reduction, +40% Monster Physical Damage ReductionWaystone
Monsters Overwhelm 5% Physical Damage Reduction, +10% Monster Physical Damage ReductionWaystone
Monsters Overwhelm 5% Physical Damage Reduction, Monsters have 10% chance to Impale with AttacksWaystone
Monsters Overwhelm 7% Physical Damage Reduction, +15% Monster Physical Damage ReductionWaystone
Monsters Overwhelm 7% Physical Damage Reduction, Monsters have 20% chance to Impale with AttacksWaystone
Monsters remove 2% of Mana on hitWaystone
Monsters remove 4% of Mana on hitWaystone
Monsters' Action Speed cannot be modified to below base valueWaystone
Monsters' skills Chain 2 additional timesWaystone
Monsters' skills Chain 3 additional timesWaystone
Players in Area are 10% Delirious, 8% increased Rarity of Items foundWaystone
Players in Area are 12% Delirious, 15% increased Rare MonstersWaystone
Players in Area are 15% Delirious, 30% increased Quantity of Waystones foundWaystone
Players in Area are 18% Delirious, 30% increased Tablets found in AreaWaystone
Players in Area are 20% DeliriousWaystone
Players in Area are 20% Delirious, 30% increased Stack size of Simulacrum Splinters found in AreaWaystone
Players in Area are 22% Delirious, Rare Monsters have a 25% Surpassing chance to have an additional ModifierWaystone
Players in Area are 25% Delirious, Unique Monsters have 1 additional Rare ModifierWaystone
Players in Area are 50% DeliriousWaystone
Players in Area are 7% Delirious, 20% increased Magic MonstersWaystone
Players in Area are 9% Delirious, 8% increased Pack SizeWaystone

Common questions

How many waves are in a Simulacrum in Path of Exile 2?

7. The Simulacrum is a fixed 7-wave arena run rather than an open map, and each wave can carry its own modifiers on top of the last.

What are Distilled Emotions used for?

They are Delirium's reward currency: you instil one into an item to add its modifier. They come in a rising ladder — the Diluted ones early, then the plain Liquids, then the Concentrated ones from area level 69 upward — plus Ancient (Time-Lost) versions of each.

What is a Grand Mirror?

Grand Mirror: contains a reflection of the map boss. It is the upgraded version of the ordinary Delirium mirror, unlocked through the Atlas tree.