Vile Imp
Humanoid · Undead · Clearfell
Where it spawns
Appears in: Campaign, Endgame.
Profile
- Category
- Humanoid · Undead
- Size
- Extra small
- Attack style
- Melee
- Movement
- Fast
- Damage
- Physical
- Pack size
- 1–5
- Packs it appears in
- 4
Combat profile
- Life
- ×0.65 a normal monster's
- Damage
- ×0.72 a normal monster's
- Attack time
- 1.32s
- Critical hit chance
- 5%
- Damage spread
- ±20%
- Attack range
- 4–6
- Experience
- ×0.65
These are multipliers on a normal monster of the same level. For the figures themselves, set a level below.
- 10% less Attack Speed
Stats at level
- Life
- 13
- Damage
- 7
- Armour
- 6
- Evasion rating
- 45
- Experience
- 12
Base figures at level 2, before map modifiers, monster rarity, party scaling or the ±20% roll on each hit. You meet it at levels 2–65.
- Life as an ally
- 54
- Damage as an ally
- 3
The game keeps a second, higher curve for monsters fighting on your side — what this one would have as a minion. Which monsters can actually be raised is not something the game publishes, so these figures describe the curve, not a promise that you can summon it.
Spawns alongside
Vile Hag3 shared packs
Versions
Vile Imp is fought in 2 versions with different figures — the profile above is the one you meet first.
Version 1
Life×0.65
Damage×0.72
Attack time1.32s
Critical hit chance5%
Experience×0.65
Damage spread±20%
Attack range4–6
Evasion+50%
- 10% less Attack Speed
Version 2
Life×0.65
Damage×0.65
Attack time1.32s
Critical hit chance5%
Experience×0.65
Damage spread±20%
Attack range4–6
Evasion+50%
- 10% less Attack Speed
Related monsters
Lumbering DeadClearfell
Rotten WolfClearfell
Vile HagClearfell
DrownedThe Riverbank
Wretched RattlerMud Burrow
Fungal ZombieThe Grelwood
Ancient EzomyteThe Red Vale
Fungal ProliferatorThe Grim Tangle