Surgical Experimentalist
Where it spawns
Appears in: Campaign, Interlude, Endgame, Map modifiers.
Profile
- Category
- Humanoid
- Size
- Large
- Attack style
- Caster
- Movement
- Very slow
- Damage
- Lightning
- Pack size
- 1–5
- Packs it appears in
- 9
Combat profile
- Life
- ×2 a normal monster's
- Damage
- ×2 a normal monster's
- Attack time
- 1.5s
- Critical hit chance
- 5%
- Damage spread
- ±20%
- Attack range
- 4–12
- Energy shield
- 20% of life
- Experience
- ×2
These are multipliers on a normal monster of the same level. For the figures themselves, set a level below.
- Resists Lightning
Stats at level
- Life
- 3,682
- Damage
- 217
- Armour
- 585
- Evasion rating
- 524
- Experience
- 12,090
Base figures at level 45, before map modifiers, monster rarity, party scaling or the ±20% roll on each hit. You meet it at levels 45–56.
- Life as an ally
- 6,116
- Damage as an ally
- 551
The game keeps a second, higher curve for monsters fighting on your side — what this one would have as a minion. Which monsters can actually be raised is not something the game publishes, so these figures describe the curve, not a promise that you can summon it.
Skills it uses
Ball Lightning
Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.