Cultist Archer
Where it spawns
Appears in: Campaign, Endgame, Ritual.
Profile
- Category
- Humanoid
- Size
- Medium
- Attack style
- Ranged
- Movement
- Barely moves
- Damage
- Physical, Chaos
- Pack size
- 2–5
- Packs it appears in
- 5
Combat profile
- Life
- ×1.3 a normal monster's
- Damage
- ×1.3 a normal monster's
- Attack time
- 1.5s
- Critical hit chance
- 6%
- Damage spread
- ±20%
- Attack range
- 6–65
- Experience
- ×1.3
These are multipliers on a normal monster of the same level. For the figures themselves, set a level below.
Stats at level
- Life
- 101
- Damage
- 28
- Armour
- 34
- Evasion rating
- 127
- Experience
- 195
Base figures at level 11, before map modifiers, monster rarity, party scaling or the ±20% roll on each hit. You meet it at levels 11–80.
- Life as an ally
- 554
- Damage as an ally
- 27
The game keeps a second, higher curve for monsters fighting on your side — what this one would have as a minion. Which monsters can actually be raised is not something the game publishes, so these figures describe the curve, not a promise that you can summon it.
Skills it uses
Toxic Rain
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.